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[FIRST RELEASE] XFur Studio - Mobile. The most complete fur solution for Unity, now on mobile.

Discussion in 'Assets and Asset Store' started by IrrSoft, Jan 8, 2019.

  1. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    704
    We are proud to introduce our latest tool for Unity and a continuation of our most popular product, XFur Studio : XFur Studio Mobile.

    It also comes with a 20% discount for all owners of the standard XFur Studio which will be available during this month and until February 15.

    This version is a first release and, because of that, there are still several improvements to be made on the upcoming months as more people use it and we further adapt it to better suit the needs of mobile developers and to make any compatibility adjustments needed for different mobile devices.

    XFur Studio Mobile is a complete adaptation of the full XFur Studio suite of tools and shaders adapted to work on mobile devices. Most of its features have been re-written, simplified or tweaked to make it possible for the full XFur fur rendering to work on a wide array of mobile devices, from the low end OpenGLES 2 compatible phones to the latest Pixel Shader 3-4 level hardware.








    With XFur Studio Mobile you can add high quality fur to any mesh and character in your mobile games. The fur reacts to physics, lights, shadows, movement, is compatible with PostFX, forward and deferred paths (deferred is available only on some mobile devices), can be easily customized and even groomed inside the Unity Editor thanks to our tool XFur Painter :


    Now you can have all the power, flexibility and high fidelity rendering of XFur Studio on your mobile apps and games!

    Features :
    • Compatible with Android (OpenGLES2/3) and iOS
    • Basic shaders for OpenGLES 2 level hardware with high quality fur, limited advanced features and support for 1 directional light
    • Full shaders for OpenGLES 3 and iOS with all features included and support for both forward and deferred rendering paths, with any number of lights
    • Support for advanced wind effects
    • Support for dynamic snow and rain
    • Support for basic physics without any need for a rigidbody!
    • Fully managed LOD module
    • Profiles based fur management
    • Per-instance parameters
    • Multi-material support
    • Multi-coloring support
    • Color randomization
    • Includes a fully functional 3D fur painting tool that allows you to add fur and control all its settings by painting directly over your model's surface...inside the Unity Editor!
    • Basic implementation of for grooming inside the Unity Editor!
    • Fully compatible with all Unity PostProcess effects.
    • Support for advanced PBR features such as global illumination, light and reflection probes, etc. on high end devices
    • Full support for static and skinned meshes
    • Several quality levels included for a perfect balance between quality and performance
    • Compatible with OpenGLES2, OpenGLES3 and any Shader model 3.0 level device
    • Skinned Mesh of a 3D dog model included
    • Full user manual and documentation included

    XFur Studio Mobile is the perfect solution to add realistic fur to all your characters and creatures without any need for additional tools, troublesome texturing processes nor difficult to set up shaders.

    IMPORTANT : Multi-directional grooming, full shadows, physics and other features are NOT available or are heavily reduced in OpenGLES2 level hardware due to hardware restrictions.

    Note : This tool has been developed for mobile devices and its features and visual fidelity have been adjusted accordingly. If you need high fidelity fur rendering for desktop and other non-mobile platforms, use the full XFur Studio asset instead.
     
    gecko likes this.
  2. gecko

    gecko

    Joined:
    Aug 10, 2006
    Posts:
    1,860
    Fantastic!

    Can I have both versions of xfur in the same project?
     
  3. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    704
    Currently, no. There are at this moment several scripts that could cause conflicts and the assets are not designed to work side by side in the same project. This may change at some point, but at least for now there are no plans of making both versions of XFur capable of co-existing in a single project.

    Except in very specific cases, most developers tend to have a mobile specific and a console/desktop specific project since inputs, libraries, graphics etc are usually not compatible between both kinds of platforms and constantly switching platforms in Unity with a large project (even if it is just to build) could break things along the way. Since usually developers working on multi-platform have already two projects (one for mobile one for high end platforms) this should not cause big issues. If having both assets in the same project is a must, please comment this below so we can add it to the list of feature requests for the roadmap and look into it during the following months.

    Hope this helps! :)
     
  4. gecko

    gecko

    Joined:
    Aug 10, 2006
    Posts:
    1,860
    Yeah, we will be deploying to desktop and mobile from the same project, though won't get into mobile for a few months, but it would be a huge help if they could coexist.
     
  5. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    704
    Ok, I've made a few preliminary changes that should allow an easier integration of both tools in a single project, however it will still require some changes on a per-project basis (mostly to delete repeated scripts from either tool). This should be available in around 2-3 weeks once I have made extensive tests and once it can be fully documented :)

    In short : for now, not able to coexist but they will be able to soon enough, around the end of this month, with just a few adjustments that will be explained in the documentation

    Hope it helps!
     
    gecko likes this.
  6. gecko

    gecko

    Joined:
    Aug 10, 2006
    Posts:
    1,860
    Thanks, I really appreciate this!
     
  7. grubertm_unity

    grubertm_unity

    Joined:
    Aug 28, 2018
    Posts:
    1
    The PDF manual for the Mobile version frequently references the desktop version. Is there any additional content in the desktop manual that I should be aware of?
    Also, what is the purpose of the Grid demo scene? The camera is placed in a weird location and I do not know what the 4 models are supposed to demonstrate.
     
  8. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    704
    Hi there!

    The only current difference between both versions are a few rendering features (anisotropic highlights, higher sample counts, advanced per strand shadows ) but besides that the mobile version is a heavily optimized port of the full version.

    In the upcoming updates the documentation of this tool will change more ( and I'm currently working on updating the whole documentation and tutorials for my tools ), but the actual workflow of both versions was kept almost the same to make the transition as easy as possible for users of the desktop version, thus the manual being basically the same as well :)

    The grid demo scene is just a showcase of the assets included ( the models ) and it is a requirement that has been asked from me by the curation team of the asset store in the past. No real use for you there, is more to fulfill an Asset Store submission requirement.

    I hope this helps!
     
  9. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    704
    These are the last few days of the discount on XFur Studio Mobile for owners of our other product, XFur Studio. On February 15, XFur Studio Mobile will go back to its full price of 50 dollars for everyone :)
     
    Last edited: Feb 12, 2019 at 5:33 PM