I want to have an in-hand weapon object linked to the player's camera in such a way that it will rotate with the camera. I built a basic FPS player as is detailed in the mouselook script, positioned the weapon, and put the weapon into the camera object in the hierarchy, but there's a problem...the weapon not only rotates, but moves as well. When you look up, the weapon moves and rotates up and the same for down...the weapon should only rotate with the camera, but that is not the result that I'm getting. Can anybody help explain this and how I can fix it? Thanks.