I'm planning a FPS that has both a story mode a PVP mode. I've been fooling around with the soldier prefab have a two questions: -I've serched the net for a while now can't seem to find any standard info on how the basics work, i.e. in the player's view (in story mode) the weapon seems to be a premade movie not a physical model in the scene, is this correct can this be done in unity (by way of a gui texture i would imagine)? but in mutli-player modes there are actual 3d weapon models that you can see the other players holding. also, in some games when a character dies the camera switches to 3rd person view to show the ragdoll effect - was the 3d ragdoll instantiated at that point (with only the player capsule camera existing before) or was it always in the scene just not rendered to the player view? i'm sure developers may approach this differently, but does anyone have any general experience or info regarding this? -Unity specific: how does one go about level interaction (such as conveyor belts) with a kinematic model? i've already read these threads: http://forum.otee.dk/viewtopic.php?t=1358&highlight=first+person+fps http://forum.otee.dk/viewtopic.php?t=1092&highlight=assets but they seem to be based on the standard capsule-camera setup, not the animated model which would be neccessary for a 2-player game. i'd like to try work something out myself but i'm not sure what i need to start with to make it operate correctly.