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First Person Cutscene

Discussion in 'Virtual Production' started by Riario93, Jun 6, 2020.

  1. Riario93

    Riario93

    Joined:
    Apr 6, 2019
    Posts:
    21
    Hello everyone,

    I am building a FPS horror game and I want to implement some cutScene animation during gameplay. from the uploaded pictures you can see my Player and camera setup I am using (With cinemachine).

    the cut scene i want to do is simple. once out from a door I will trigger an animation/Timeline and the player with camera will automatically move forward. The animation itself is pretty simple to do with or without cinemachine.
    WHat I am not sure about is how do I smooth the camera from "Gameplay mode" to Animation if you know what I mean. Main reason for that obviously is that is impossible to pass the trigger with the same Transform of the animation at start. So I need something that will link smoothly the transform from gameplay to animation.

    Also once the animation is done I want to keep play from the last transform of the animation.

    I hope I can do this with the same camera of the player without using multiple cameras.

    thanks guys
     
  2. Riario93

    Riario93

    Joined:
    Apr 6, 2019
    Posts:
    21
    Here is the setup
     

    Attached Files:

  3. Riario93

    Riario93

    Joined:
    Apr 6, 2019
    Posts:
    21
    Vcam1
     

    Attached Files:

  4. unity_9209EA60F40DB5A02F8E

    unity_9209EA60F40DB5A02F8E

    Joined:
    Sep 7, 2022
    Posts:
    1
    Have you find the solution of this problem ??