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First Person Axe Animation Help

Discussion in 'Animation' started by AzzaMatta2571, Aug 24, 2014.

  1. AzzaMatta2571

    AzzaMatta2571

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    I am making a game where the fp player will control an axe.By doing this, would i animate the FP arms and axe in blender and or do i animate the axe separately in unity??
     
  2. Jaqal

    Jaqal

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    It depends on what your trying to do. If it is a pretty basic attack you can just animate in unity to keep things simple. For more complex animations it is more efficient to animate outside of unity.
     
  3. AzzaMatta2571

    AzzaMatta2571

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    Yeah its pretty complex, but with outside programs like blender, would i parent the axe to the hands and animate the hands and axe like that? Or separate?
     
  4. Jaqal

    Jaqal

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    Easiest way would be to parent axe to the hands. Then animate from the whole setup.
     
  5. AzzaMatta2571

    AzzaMatta2571

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    Ok that actually worked out well ahah, thanks!!
     
  6. AzzaMatta2571

    AzzaMatta2571

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    To parent the axe to the hands, how would I do so? Do I rig the axe? If so how?
    Step by step process please?
     
  7. Jaqal

    Jaqal

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    Put both the axe and hands in your scene. Parent the axe to the hands and position it so it looks like the hands are holding it. Then save as a prefab and animate how you like :)
     
  8. AzzaMatta2571

    AzzaMatta2571

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    What if I wanted to animate outside of unity? Like blender?
     
  9. Jaqal

    Jaqal

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    Personally I'm making a first person game myself so I have only needed one complex animation for a bow in my game. It may be different than what your doing.

    What I did for that animation was imported my hands and my bow into blender and animated them together. Once done I imported them together into unity and went from there. A really good guy to check out is xenosmash on youtube. He has great tutorials blender to unity.
     
  10. AzzaMatta2571

    AzzaMatta2571

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    Thanks, he turned out to be a real great help!!!!!