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First Person Animations

Discussion in 'Animation' started by Nick Brooks, Nov 9, 2015.

  1. Nick Brooks

    Nick Brooks

    Joined:
    Mar 19, 2015
    Posts:
    12
    Hi, I have encountered a reoccurring problem in my Unity Project, which is how to import different arm meshes that share the same animations as other arm animations. This puzzles me especially because of the lack of information on the Internet to do this function correctly. Though while troubleshooting this I have encountered another problem that is vital to my game. How does the player spawn weapons with reload animations if they do not share the same bones? I badly want a system of my own mechanics to be revolved around the simple mechanic of a normal hand and a gloved hand using the same animations. To answer this question with feedback would be of great help to the community and I.
     
  2. Nick Brooks

    Nick Brooks

    Joined:
    Mar 19, 2015
    Posts:
    12