I am moving into the art stage of my development pipeline, and it has become very tedious to go to every model and set it's import scale to 1.0 (the convention which my studio follows). This is becoming very tedious, and I would like to write a custom asset importer which will take assets when they are first imported and set their import settings to a new scale. This is to work around the problem that unity should already have options for default import settings! The problem with using the AssetPostProcessor class right now is that it applies to every single asset import, not the first import. This means that any change I make to the import settings with this class will be reflected on every single import. Do you have any solutions which might help me selectively apply the custom import settings? Unfortunately, when the asset importer reaches the PreProcess stage, the AssetImporter already exists, so checking for an asset at the assetPath can't yield whether the asset is importing for the first time or not. My other solution would be to maintain a list of assets which I have already PreProcessed, but this would create serious problems if that list were damaged somehow. My other thought is to somehow save on each asset whether it was preprocessed yet or not. However, I looked through the variables available on the asset importer and I can't find any that are unused in my game that I could use as a hook. Are there any methods of attaching additional information to an asset importer? Thanks for any help you can offer.