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First 3d Model (Row Boat)

Discussion in 'Works In Progress - Archive' started by Megatarre, May 3, 2012.

  1. Megatarre

    Megatarre

    Joined:
    Apr 11, 2012
    Posts:
    8
    I would like some feedback on it. I am trying to improve it. ATM I am trying to join the seats with the rest of the boat.


    NOTE** Added some texture, widen seats, and gave more light.

    Still can't get the edges as round as I want and after I joined all the mess's the seats now look different, I am not sure what why they did that.


    PS: Texture is not mine I just used it as a example from from CG textures.
     

    Attached Files:

    Last edited: May 3, 2012
  2. Thunderent

    Thunderent

    Pocket Artist

    Joined:
    Oct 8, 2010
    Posts:
    435
    Looks good for your first 3D Model,much better than my first :D
    Texture it and it'll look much better...by the way,what's the polycount?

    I suggest making the seats a little bit larger...they look too narrow to me,but that's just my personal taste.Also if you're not aiming for a low poly count you could addd some side supports(I don't know how they are called),but here's a pic:

     
    Last edited: May 3, 2012
  3. Megatarre

    Megatarre

    Joined:
    Apr 11, 2012
    Posts:
    8
    Thanks for the tip! As for the texture Not sure how to do that just yet.. But working on it....

    Count:

    VER:124
    ED: 244
    FA: 122
     
  4. Wolfos

    Wolfos

    Joined:
    Mar 17, 2011
    Posts:
    950
    Just select all and press CTRL+J to combine the meshes.
     
  5. BlueRain01

    BlueRain01

    Joined:
    Aug 22, 2010
    Posts:
    86
    nice model for your fist shoot!
    this is blender i gues . ..are you use a reference image ? you need to know that artist used two screen one for modeling and another for the reference or concept art ..for me i just print the image and stick it to the wall that help me along the modeling processe!
    good luck bro!
     
  6. Megatarre

    Megatarre

    Joined:
    Apr 11, 2012
    Posts:
    8
    No I was not using a reference image... and yes its blender I tried maya and got lost lol

    Thanks!


    @: Wolfos Thanks for the tip on the combining the meshes that helped!

    PS: If anyone can texture this for me let me know, or give me a great source that provides texture's.
     
    Last edited: May 3, 2012
  7. Megatarre

    Megatarre

    Joined:
    Apr 11, 2012
    Posts:
    8
    My newest model.... think I am getting the hang of the basic functions of blender....
     

    Attached Files:

  8. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
    Posts:
    5,616
    cgtextures.com
     
  9. Megatarre

    Megatarre

    Joined:
    Apr 11, 2012
    Posts:
    8
    Yep that is what I am using as a example for now, till I can create my own..
     
  10. Megatarre

    Megatarre

    Joined:
    Apr 11, 2012
    Posts:
    8
    OK been working and will post more models tomorrow, but I have a question. Should I consider how big each model is? for example how does the sign work with putting it into a a game. What option makes the sign smaller then the house etc... is that something I change or the person putting that object into the game. Any info on this would be great.
     
  11. Torsh

    Torsh

    Joined:
    Sep 26, 2011
    Posts:
    553
    The size can be controlled in the game, if there's a problem. I think.
     
  12. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
    Posts:
    5,616
    You should try to make everything to correct scale, but if it needs tweaking, its easy enough to do in game.