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Question Firebase vs Unity, Remote Config

Discussion in 'Unity Remote Config' started by L0tan, Feb 16, 2022.

  1. L0tan

    L0tan

    Joined:
    Jul 16, 2017
    Posts:
    72
    Hi, I'm trying to decide which Remote Config Service use, if Unity default package Remote Config, or the Firebase one.

    My backend database is currently runing on firebase, but I've never used both remotes configs and I'll like to listen some experience about each other, pros and cons, you know, to do not acumulate too much tech debt ^^

    My hipothesis is to "keep things together", but if Unity default Remote Config is easier to implement, use, etc, maybe it's worth the try, what you think about it? Thanks!

    PS: Should this thread be posted on General instead of here?
     
  2. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    14,446
    You're in the right location. You might consider trying both, and choosing the one you like the best. https://docs.unity3d.com/Packages/com.unity.remote-config@3.0/manual/CodeIntegration.html
     
  3. mforrest44

    mforrest44

    Unity Technologies

    Joined:
    Apr 9, 2021
    Posts:
    12
    If you could provide a bit more information about what you're hoping to use remote config for - we'd be more than happy to help point you in the right direction :)
     
  4. mayanpotu500

    mayanpotu500

    Joined:
    Jun 12, 2022
    Posts:
    1
    I am in the same dilemma
    On the one hand, I use firebase for testing and all kinds of other things, on the other hand, Unity is probably simpler
     
  5. tessellation

    tessellation

    Joined:
    Aug 11, 2015
    Posts:
    347
    We chose Unity RemoteConfig because Firebase only supports limited platforms (Android and iOS). Not PC/Mac or consoles or WebGL.
     
    L0tan and StevenStip-Unity like this.