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Fire Pack coming to the asset store!

Discussion in 'Made With Unity' started by 3dDude, Jan 18, 2011.

  1. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    Thank you!! I have made a update in which I have changed quite a few things... Including the speed. I have( I think ) perfected the smoke for the fire and camp fire.. It looks beast!
     
  2. 7loop7

    7loop7

    Joined:
    Oct 29, 2009
    Posts:
    40
    awesome fire effects man!
     
  3. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    Thanks!
     
  4. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    Bump...
     
  5. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    Bump.. one more time :p
     
  6. houndie

    houndie

    Joined:
    Nov 25, 2010
    Posts:
    146
    How easy are these to resize? For instance take the Campfire and resize it smaller for a Torch flame? Not using the standard transforms either because that seems to be broken or at least is for the standard asset fire where if I set the transform to be smaller than one and walk away from the fire it grows bigger ..
     
  7. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,888
    Just change the particle size in the emitters, not the scale.
     
  8. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    A script is included that will scale it... But you need to multiply the Ellipsoid range by hand because you can not access it through script.

    Cheers!
     
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