Let's open a new thread to discuss about Fire! How do you imagine fire in this toony and tasty world? Here is my first vision for the campfire: What do you think about it? Some references I used and help me to build this proposal https://realtimevfx.com/t/sketch-10-jordanov/4273/11 https://www.webtech.co.jp/blog/products/spritestudio/10211/ https://cyangamedev.wordpress.com/2020/08/04/fire-shader-breakdown/
@treivize This looks wonderfully toony. We would also need fire emitted by the chick. Either from it's mouth - like a dragon or from its plumage, I think. We would have to be careful with the fire coming from the chicks plumage to avoid the impression the chicken is burning like wood.
You're on... fire And thanks for opening a thread, I linked it to the corresponding card on the roadmap. Regarding your effect, I think it's a good start, but it doesn't look very cartoon due to the many layers that overlap with transparency. You quote one really great breakdown: which seems to go in the direction I had in mind, i.e. using a flipbook of frames to simulate the dissolve of the flames, and not transparency. I could also give it a shot at drawing these frames, I've done something like this in the past and I don't mind! https://twitter.com/CiroContns/status/936383928553832450?s=20 (although in this example I use transparency for the smoke, I was tired and didn't want to draw another flipbook)
Thanks for the feedback @cirocontinisio and the direction to follow. Your toon flame VFX is really great! It feels like Disney's style I am learning a lot contributing to this project that is so a great idea. But I am not really familiar building effect by manually drawing frames. I tried a different procedural approach based again on transparency dissolve but offset using discreet increment to simulate flipbook effect. I have the feeling it may be more aligned with the direction. Again, I am enjoying playing with assets to create the atmosphere to showcase my contribution Et voilà! The current shader graph is a mess, still working in progress
I merged the PR, but also left some comments! https://github.com/UnityTechnologies/open-project-1/pull/172#issuecomment-725695805 (you can reply here if you prefer)