Search Unity

Finger Soccer: Realtime football game kit (+ new separate online multiplayer addon)

Discussion in 'Assets and Asset Store' started by Kasaie, Sep 17, 2015.

  1. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598

    Get the kit from Asset Store: [ Finger Soccer Kit ]
    Android APK demo

    In case you are looking for the "Online Multiplayer" version: Finger Soccer Online



    And if you are looking for the "3D Online PvP" version: Finger Soccer 3D PvP
    finger-soccer-3d-online-multiplayer-assetstore-09.png







    fs-update-1.8-2.jpg
    Finger Soccer: Realtime realistic physics based football game kit with AI
    Introduction:

    Finger Soccer is a flexible football game kit that can be played as a single player (player vs AI) or 2-Players (two players on a same device). Players can select and drag on their units to adjust the power and direction of the shoot. There is also plenty of defensive and offensive formation available to play the game with tactics and strategy. This kit also comes with a simple shop system and a few items (Formations) for purchase. Players can choose additional modifications like better teams, new shirts (Icons), new formations and similar cool stuffs.




    The core system is very flexible and you can easily modify it to build other prototypes like Air hockey, Pool billiard, Table hockey, etc... There is absolutely no limitation what you can do with this package.

    It also features an advance AI system for the cpu opponent, that carefully inspects the field and chooses the best defensive or offensive strategy in order to provide a challenging game play experience.



    WebPlayer Demo:

    Finger Soccer WebPlayer Demo


    Youtube Trailer:




    *******​


    Features:
    - This is a full template with Menu, Shop, Config, Tournament, Team selection, Pause and Game scenes.
    - Supports multi-platform: Android, iOs, Windows Phone, WebPlayer and Windows
    - Supports both Unity 4.x and Unity 5.x
    - Can be used as a base to prototype similar games such as Billiard or Air Hockey.
    - Simple, but highly addictive physics based game-play
    - Realistic physics for a thrilling and rational game-play
    - Can be used to build a 2D or a 3D game at no time!
    - Mobile friendly (with awesome performance!)
    - Extremely flexible to re-skin and re-master
    - Fully commented source code in C#


    Update 1.5:
    Massive update with tons of new features, including:
    1. Brand new tournament mode
    2. Team selection feature (11 default team)
    3. Team attributes (Power and Time)
    4. New config system
    5. New in-game shop system
    6. Ability to buy new teams and formations
    7. New and improved GUI system
    8. Time limit for players
    9. Ball now rotates after being shot
    10. Several bug fix and performance upgrades.



    Update 1.6.2:
    1. New in-game panel to enable real-time formation change for players. Your players are no longer limited to the initial formation settings in the game config scene.
    2. New "Hourly Prize" feature. Now the game gives your player a chance to win a few free coins every few hour. This way you can have a better player-retention by motivating the players to return to game as often to receive a free prize.

    finger-soccer-unity3d-ingame-formation-change.jpg

    finger-soccer-unity3d-game-summary-13.jpg


    Update 1.8:

    - Added Aim-Bar settings and UI data to config scene. Now you can see the Aim stat of each selected team via the interface.
    - Added a new "Soccer Field" selector option. Now you are able to define unlimited number of field background images for your games.
    - Added a brand new soccer field texture.
    - Added a new 3D ball with realistic rotation.
    - Reworked physics. We have completely changed the physics settings and recreated them again, so you can experience a fantastic gameplay. The new physics settings are much better compared to older versions of this kit (prior to v1.8)


    Update v1.8.2:
    - Fixed the issue with ball object in penalty scene.
    - Added a new mechanism to penalty mode, which enables you to manually control the goalkeeper's movement. Goalkeeping feels so much better this way!

    Get the kit from Asset Store: [ Finger Soccer Kit ]


    Don't forget to check our new (separately available) "online multiplayer version" for finger soccer as well:

    finger-soccer-online-banner.jpg

     
    Last edited: Sep 5, 2021
  2. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    A user asked: "I want to buy the game http://www.finalbossgame.com/finger-soccer-unity3d but can not find it in assetsore, where can I find the code to buy?"

    It's been a few days since I've submitted it to the asset store and hopefully it will be live within a few days. Please stay tuned :)
     
  3. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
  4. zeeshanm

    zeeshanm

    Joined:
    Nov 28, 2013
    Posts:
    8
    I purchased the package today. Excellent package. Will you add multiplayer in it or not?

    thanks
     
    Kasaie likes this.
  5. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    Thanks for the kind words. Yes I have it in my road-map.
    I'm currently converting the kit to c#, but after that, I'll do my best to add the required networking options.
     
  6. Hai-Tran90

    Hai-Tran90

    Joined:
    Apr 4, 2015
    Posts:
    2
    Hi! are you available for reskin and add some feature for the game after I bought it
     
  7. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    Hi. Yes, we provide additional services for our assets. Just feed us with the details. You can reach our customer support system via www.finalbossgame.com .
     
  8. MWNWApps

    MWNWApps

    Joined:
    Jun 27, 2015
    Posts:
    22
    Hi - I bought your kit! Good stuff - when will you have the c# version?

    Cheers,
    Andy
     
  9. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    Hi Andy. Thanks for the support. I'm already working on the conversion. Hopefully it should be ready in a few days.
     
  10. MWNWApps

    MWNWApps

    Joined:
    Jun 27, 2015
    Posts:
    22
    Hi there,
    is the C# conversion done?

    Andy
     
  11. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    Hi Andy. Yes I'm finished with the new update v1.1 [c# conversion]. I'll submit it tomorrow.
     
  12. MWNWApps

    MWNWApps

    Joined:
    Jun 27, 2015
    Posts:
    22
    Outstanding! Very Impressed.
     
    Kasaie likes this.
  13. csm4ever

    csm4ever

    Joined:
    Sep 22, 2015
    Posts:
    4
    Not working fine in Ipad 3...what option should i just so the game could fit in 2048x1536 resolution?
     
  14. csm4ever

    csm4ever

    Joined:
    Sep 22, 2015
    Posts:
    4
    Fixed here in UnityAppController.mm, nevermind. Nice game yours..will check other :)
     
    Kasaie likes this.
  15. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    Hi @ravensinc ,
    Glad to see that you have found a workaround :)
     
  16. tahir

    tahir

    Joined:
    Jun 19, 2013
    Posts:
    1
    Just checked your web player demo, liked it. Currently, it just stays on the same screen once the time is up. Don't you think there should be a pop up menu to confirm the win/loss?
     
  17. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    Hi Tahir,

    Of course there should be a win/lose menu, and the good news is that update 1.1 has this option, plus a few other feature and bug fixes. I will update the webplayer demo to reflect the new changes. Thanks for letting me know about this.
     
  18. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
  19. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    I'm working on an improved AI for the finger soccer kit. Stay tuned for the new update (v1.2) and additional surprises ;)
     
  20. thedreamer

    thedreamer

    Joined:
    May 13, 2013
    Posts:
    226
    Are there any plans to support the tournament mode?
     
  21. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    That's a nice idea. So why not? I'll put it in the road-map and hopefully you can expect it in the next or the following update.
     
  22. thedreamer

    thedreamer

    Joined:
    May 13, 2013
    Posts:
    226
    Kasaie Thank you If you support tournament mode I must buy this amazing asset
     
  23. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    You're welcome. I very much like the tournament idea, so consider this done :)
     
  24. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    Finger soccer game kit is on sale!

    Finger soccer has been picked for the 24 hour sale.

    Grab your copies with 50% off right now! : [ Finger Soccer Kit ]
     
  25. thedreamer

    thedreamer

    Joined:
    May 13, 2013
    Posts:
    226
    ye~~~.. I have just bought this asset...

    tournament mode please~
     
  26. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    24 hour sale!

    You have 4 hours left to get your copy with 50% off right now! : [ Finger Soccer Kit ]
     
  27. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,162
    i use unity 5.3.2 and it looks like attached image. how can i correct this?
     

    Attached Files:

  28. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    This problem only occurs in the latest versions of Unity (5.3.2+). I'm updating all my kits to resolve this, but it might take a little time. So you can use Unity 5.1 or 5.2 to import the kit and then export it to 5.3 with no problem.
     
  29. ltrout1999

    ltrout1999

    Joined:
    Oct 11, 2015
    Posts:
    125
    Any plans on putting it on sale again? I'm looking to build a clone of the Soccer Stars game, and the only issue I am having is how to do the touch, drag, release to shoot. Anyway you could possibly PM me to help on just that method? I can build the shop, AI, etc., so I don't necessarily want to spend 40$ if I'm only needing it for a few classes. Anyways, great game!
     
  30. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    Hi there,

    Yes. I have the perfect solution: Turn Based Ball Fight
    But if you are willing to have a complete solution for AI, Scoring and formations, you have to get a copy of finger soccer.

    Hope this helps.
     
  31. ltrout1999

    ltrout1999

    Joined:
    Oct 11, 2015
    Posts:
    125
    Thank you so much!
    I would buy yours in a heartbeat because it is a really nice asset, but I couldn't see spending the 40$ if I only wanted to use one or two things. :)
     
  32. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,162
    Turn based ball fight store page forums link does not work so i write here;

    it's game object rotations is not compatible with unity 2D view. you should turn them 90 degree on x axis. also you do not use new unity gui systems and unity sprites. do you plan to use ugui?
     
  33. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    Sure, ugui support will come with the next updates. The reason behind current gui system is that the kits core has been developed with Unity 4.5.1 and ugui was introduced with Unity 4.6+.

    All my kits are under revision to support new unity features including ugui.
     
  34. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,162
    great! i already bought your 4 complete projects :)
     
    Kasaie likes this.
  35. rdvt

    rdvt

    Joined:
    Aug 23, 2014
    Posts:
    23
    Great asset do you have plans to do network game?
     
    Kasaie likes this.
  36. mariberguling

    mariberguling

    Joined:
    Feb 8, 2016
    Posts:
    26
    have you plan to integrate with admob?
     
    Kasaie likes this.
  37. Cartoon-Mania

    Cartoon-Mania

    Joined:
    Mar 23, 2015
    Posts:
    320
    Are there any news about tournament mode?
     
    Kasaie and Crisos90 like this.
  38. Crisos90

    Crisos90

    Joined:
    Jan 18, 2016
    Posts:
    4
    My team is also waiting ... Please update now = (
     
    Kasaie likes this.
  39. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    Wow, that's great to hear! Buy the 5th one and receive the 6th as a gift form us ;)

    Absolutely. We are already working on this.

    Hopefully will be available in the next update.

    Thanks for the patience. It should be available shortly.
     
  40. JimRoot

    JimRoot

    Joined:
    Sep 11, 2013
    Posts:
    77
    Hey!
    I just brought the kit, but why is the playfield on the Y axis? i want to place some characters on the playfield and therefore it needs to be on the X axis.
    also the physics needs to be changed from 0 - 0 - 9,81 to 0 - -9,81 - 0
    so actually the unity standard!
    i just applied the changes and rotated the objects in the game-c#.unity scene and it seams at least that the ai is working. but the flicking of my own players doesent work and i also cant see the arrow anymore. so as far as i can tell the playerController.cs, mouseFollow.cs, FormationManager.cs and maybe the GlobalGameManager but iam not sure - needs to be changed.
    so please offer a solution or i have to request a refund here
     
    Last edited: May 3, 2016
    Kasaie likes this.
  41. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    @ PeterBrown,

    Hi there. Why don't you just rotate the characters to match the whole kit? Why do you intend to rotate everything else?

    I'll do my best to help you with this, but I'm just curious why you want to do it the hard way.
     
  42. JimRoot

    JimRoot

    Joined:
    Sep 11, 2013
    Posts:
    77
    what i want to do with this kit is something like smashland (
    )
    which involves some rpg elements. for this iam using some rpg frameworks - which are assuming the standard unity XYZ alignment (Y is top). so according to what i think its now: Z=Y - Y=Z and X stays X
    it would be much more work to change the other stuff than the stuff from the soccer kit :)

    iam already converted the mouse follow script which wasn't so hard but now i have to wrap my head around the playerController.cs
     
    Kasaie likes this.
  43. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    Totally makes sense :)

    Well in this case it looks like you already did most of the hard work. While I try to standardize the axis of the kit, I'm hapy to help you with your project whenever you need help with converting a certain class. Please kindly reach me via PM or email.
     
  44. Cartoon-Mania

    Cartoon-Mania

    Joined:
    Mar 23, 2015
    Posts:
    320
    Are there any news about tournament mode?
     
    Kasaie likes this.
  45. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    Yes, of course. New update with tons of new features (including improved GUI and Tournament mode) is at the final stage of development and will be available soon.

    Stay tuned.
     
  46. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    We are happy to announce that the new update is nearly done. Take a look at the new features:


    A brand new UI interface



    Featuring 11 new teams, each with their own attributes



    Tournament mode. Fight your way to the top!

    Stay Tuned.
     
    UnitySora and Cartoon-Mania like this.
  47. Cartoon-Mania

    Cartoon-Mania

    Joined:
    Mar 23, 2015
    Posts:
    320
    WOW GREAT!
     
    Kasaie likes this.
  48. UnitySora

    UnitySora

    Joined:
    Mar 31, 2016
    Posts:
    32
    Seems good.
     
    Kasaie likes this.
  49. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598
    New trailer taken from the update v1.5:

     
  50. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    598