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finger bones not rotating correctly with humanoid

Discussion in 'Animation' started by alex_facepunch, Dec 12, 2018.

  1. alex_facepunch

    alex_facepunch

    Joined:
    Dec 4, 2013
    Posts:
    4
    Hoping someone has come across this before....

    I have a finger bone that rotates correctly in maya ( and in the fbx) but when using humanoid it rotates incorrectly. In the fbx it rotates along it's axis in Z. finger_rotating_fbx.gif

    In unity you can rotate the finger in the scene fine as well, no offset.

    finger_rotating_unity_scene.gif


    For some reason though, humanoid rotates it in the Y. There's no errors in the avatar configuration, I even tried rebuilding the bones ( duplicating the parent thumb bones unity rotates correctly) but still no joy.

    finger_rotating_unity_humanoid.gif

    Any ideas what could be causing this, or any fix ? Project restrictions mean it needs to use the humanoid setup. Never come across this before though.

    Thanks in advance !
     
  2. Watcha_007

    Watcha_007

    Joined:
    Dec 14, 2018
    Posts:
    1
    Up! I am very interested in a solution to fix this problem
     
  3. Twibber

    Twibber

    Joined:
    Sep 3, 2018
    Posts:
    2
    Did you find a solution? I have the same issue in my project and really have no clue about this..
     
  4. Biloute75

    Biloute75

    Joined:
    Jan 29, 2019
    Posts:
    1
    Up please. Need this too
     
  5. alex_facepunch

    alex_facepunch

    Joined:
    Dec 4, 2013
    Posts:
    4
    No solution as yet, was hoping someone from unity could shed some light. Have literally had to forget about it for now :(
     
  6. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    5,004
    You should file a bug report containing the maya source file, the exported fbx model, and a description of what's happening. That'll greatly improve the chances of this getting fixed.
     
  7. alex_facepunch

    alex_facepunch

    Joined:
    Dec 4, 2013
    Posts:
    4
    Ok, I've created a test project with this happening and sent it in an official bug report to unity. I'll update this thread if I hear anything back.
     
  8. Senshi

    Senshi

    Joined:
    Oct 3, 2010
    Posts:
    534
    Did you ever hear anything back? Facing a similar problem here.
     
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