Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

finger bones not rotating correctly with humanoid

Discussion in 'Animation' started by alex_facepunch, Dec 12, 2018.

  1. alex_facepunch

    alex_facepunch

    Joined:
    Dec 4, 2013
    Posts:
    5
    Hoping someone has come across this before....

    I have a finger bone that rotates correctly in maya ( and in the fbx) but when using humanoid it rotates incorrectly. In the fbx it rotates along it's axis in Z. finger_rotating_fbx.gif

    In unity you can rotate the finger in the scene fine as well, no offset.

    finger_rotating_unity_scene.gif


    For some reason though, humanoid rotates it in the Y. There's no errors in the avatar configuration, I even tried rebuilding the bones ( duplicating the parent thumb bones unity rotates correctly) but still no joy.

    finger_rotating_unity_humanoid.gif

    Any ideas what could be causing this, or any fix ? Project restrictions mean it needs to use the humanoid setup. Never come across this before though.

    Thanks in advance !
     
  2. Watcha_007

    Watcha_007

    Joined:
    Dec 14, 2018
    Posts:
    1
    Up! I am very interested in a solution to fix this problem
     
  3. Twibber

    Twibber

    Joined:
    Sep 3, 2018
    Posts:
    2
    Did you find a solution? I have the same issue in my project and really have no clue about this..
     
  4. Biloute75

    Biloute75

    Joined:
    Jan 29, 2019
    Posts:
    1
    Up please. Need this too
     
  5. alex_facepunch

    alex_facepunch

    Joined:
    Dec 4, 2013
    Posts:
    5
    No solution as yet, was hoping someone from unity could shed some light. Have literally had to forget about it for now :(
     
  6. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,204
    You should file a bug report containing the maya source file, the exported fbx model, and a description of what's happening. That'll greatly improve the chances of this getting fixed.
     
  7. alex_facepunch

    alex_facepunch

    Joined:
    Dec 4, 2013
    Posts:
    5
    Ok, I've created a test project with this happening and sent it in an official bug report to unity. I'll update this thread if I hear anything back.
     
  8. Senshi

    Senshi

    Joined:
    Oct 3, 2010
    Posts:
    557
    Did you ever hear anything back? Facing a similar problem here.
     
  9. wm-VR

    wm-VR

    Joined:
    Aug 17, 2014
    Posts:
    123
    I have the exact same problem here!
    Is there a solution yet?
     
  10. Okenok

    Okenok

    Joined:
    Dec 4, 2017
    Posts:
    1
    Still no fix ?...