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Feature Request finding unit/node that causing error or issue in console fast

Discussion in 'Visual Scripting' started by Karsten, Dec 27, 2022.

  1. Karsten

    Karsten

    Joined:
    Apr 8, 2012
    Posts:
    187
    I hope its already possible and I just miss something , how to find / jump to a faulty error throwing node or unit fast? in C# when you double click on the error it shows the line with the error in the code editor.
    Please make such similiar behaviour possible in visual scripting and dont let people search thru all script machines for the origin of an error.

    Edit: To be fair there is a little help, if you select the error the gameobject the error is on is flashing in the heirarchy panel for a short moment , thats okish but hey Unity this can be better , going directly to the Unit.
     
    Last edited: Dec 27, 2022
  2. PanthenEye

    PanthenEye

    Joined:
    Oct 14, 2013
    Posts:
    2,062