Hello, I've been learning about Mirror the past couple days, but I cannot find any information on how to get the position of a player. Normally in a non-networked game, you can make a Player type and FindObjectOfType<Player>() to instantiate the player object. From there you can easily use player.transform.position to get the player position. I would like to do something like this but with networking (using Mirror). I want to get the position of the player so that my enemy will track / chase it, however I do not understand how to get the position of a networked player. In addition, the solution should be able to scale to 2 or 3 players within a room, right? Also, if it helps, the way I have configured the game, is that the players are prefabs and spawn in once the host creates the room, and additionally spawns in when connected as the client. Can someone point me in the right direction? Thank you.