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Games FIND THE FLUBBER [Mobile Game Development]

Discussion in 'Works In Progress - Archive' started by Hecolo, Nov 20, 2018.

  1. Hecolo

    Hecolo

    Joined:
    Mar 5, 2016
    Posts:
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    Hi Everyone! I just started to make a mobile game with #Unity and I wanted to share it with you

    The idea is to find a ball under cubes
    The game system is looking for the number of boxes, and it choose randomnly where the ball could be

    I'am trying to work on it today and share it the progress tomorrow



    The game is released :D

    Link to download it: http://bit.ly/HecopagnieFB
     
    Last edited: Nov 27, 2018
    alexanderameye likes this.
  2. Hecolo

    Hecolo

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    Hey! Little Update from yesterday of the game i'am doing for mobile.

    I did a system to choose randomly an animation between 10 differents animations
    The animation are made by hand, there is no code to animate the boxes

    Tomorrow New Update!!


     
    Last edited: Nov 23, 2018
  3. Hecolo

    Hecolo

    Joined:
    Mar 5, 2016
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    Hello! A new Update of #FindTheFlubber the little game i'am doing

    Finally I wanted to make a new Design for the cubes, so now it looks like box
    Now I can choose randomnly how any flubbers I have under a group of boxes

    Tomorrow Next Update!!

     
    Last edited: Nov 23, 2018
  4. Hecolo

    Hecolo

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    Bonjour! New Update of #FindTheFlubber i'am getting there

    So I made a Level System, like this I can set the difficulty of the game
    This Level System is connected to the Generator of the game which send to the player boxes and flubbers

    Next Update of the game tomorrow!!! ✊

     
  5. Hecolo

    Hecolo

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    Because I love to share you what i'am doing, here is the new update of the game Find The Flubber!

    So I made differents types of flubbers and we have to catch them all
    I did a panel to see all our flubbers!!

    I will try to make another update for tomorrow

     
  6. B_A

    B_A

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    Mar 2, 2014
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    Bonne matin!

    It looks like you're progressing nicely with your game.

    I really like your designs for the flubber characters! They're simple and fun.

    Is the panel of flubbers you have there part of the level complete scoring screen?
     
  7. Hecolo

    Hecolo

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    Thank you GameThumb :)

    Yes the panel of flubbers and the scoring at the top of the screen are together.


    New screenshot from Find The Flubber the game i'am doing

    So I made an IAP to get life
    We could get Lifes by watching an ad or buying life. But We get free lifes sometime during the game

    Tomorrow an other screenshot for you

     
  8. Hecolo

    Hecolo

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    Posts:
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    Hello! I wanted to show you a part of the script of Find the Flubber

    I tried to make an AI
    So the IA is connected to the Difficulty of the game. If the player win to much time, the game gets harder faster, but if the player lose too many time in a row, the game gets easier

    Tomorrow an other screenshot for you


    http://bit.ly/HecopagnieFB

     
  9. Hecolo

    Hecolo

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    New Update and Last of the game Find the Flubbers . Some of you ask me that they wanted to know a bit more about this game

    So it's Released for Android and IOS for now
    You can have access by typing Find The Flubber on stores or clicking on the link http://bit.ly/HecopagnieFB
    And i made a ebook you could find it in the link below, at the bottom of the website. You will find inside what I posted here and a bit more informations about the step of creation. It's my first one, so I tried to make it simple and cool!

    If you have any feedbacks about Find the Flubber and the ebook, please share it

    In some days I will share to you the next game i'am doing

    http://bit.ly/HecopagnieFB

     
  10. B_A

    B_A

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    Hey there!
    I just played through Find the Flubber up to level 16. Here are some things I noticed:

    • The different coloured boxes actually make it easier to keep track of where the flubber is. Maybe keep the different colours for the easier levels and ramp up difficulty by moving to same coloured boxes? Then reintroduce the coloured boxes again when you introduce a new flubber to find. (ex. Find 2 flubbers) You could also potentially set up the coloured boxes as a hint system for the player, so they can mark the box with the flubber in it to track it.

    • There's no way to navigate back to the menu bar with "collected flubbers", trophies, Facebook and sound. You currently have to exit the game, then relaunch it.

    • Is there any way to select a level that you've already beaten? Or does it matter because the levels are random?

    • The level progression seems a bit inconsistent. Some levels have only 2 sub-levels while others have 3 or 4. Is there a reason for this?

    • Is there a way to reset progression? Or start a new game with a separate save?

    I hope this feedback is helpful.

    It's a pretty addictive game. Good job! :)
     
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  11. B_A

    B_A

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    I had some time to check out the e-book as well.

    It's really well done! Super polished presentation! Very nice.

    My only feedback is that there are grammatical errors in spots.

    Otherwise, excellent job with the e-book. It's a great addition to the game. :)
     
    Hecolo likes this.
  12. Hecolo

    Hecolo

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    Awesome!! Thank you for this feedbacks.

    I will work from your feedbacks to make the game better :)

    The levels are not random, if it follow a specific algorithm, maybe you didnt feel the progression then right?
    If i'am doing a level panel and we could pick a level to play with, I have to change a big code structure. I could do it for the Find the flubber 2 where the game will be in Landscape. But I will see if I can do it on this version, and that could solve the issue of the progression feeling.

    Not possible to reset the progression or start a new game. Why do you think it will be nice to have this option?



    And About the ebook, i'am happy to know it looks interesting to you and maybe feed your curiosity :)
    For the grammatical errors I will be more careful for the next one.

    Thanks again :)