I'm very excited to announce that after several months of work, FindReference2 is now ready to upload to asset store. Buy on Asset store ($20) | Online Documentation | Video Display the usage count of each asset in project panel You know immediately which asset is being used and which is not, plus how many times it's being used. Quickly see all assets that use the selected assets, even being used indirectdly : in the screenshot below, part_flash_diff.tif is being used (referenced) by the material part_blast_mat.mat, you can also see that part_blast_mat.mat is being used by 4 prefabs, which then being used by 5 other prefabs and finally used by the scene Done_Main.unity See scripts' definitions and dependencies* : In the screenshot below FR2_Window.cs uses (depends on) 3 other class FR2_Asset.cs, FR2_Cache.cs, FR2_Unity.cs FR2_Window.cs also depends on FR2_Export.cs as it's a class that FR2_Asset.cs depends on. Right-click on FR2_Export.cs you can also see that there is 1 class definition inside this cs file and FR2_Export uses 3 definition outside this file named FR2_Cache, FR2_Unity, FR2_AssetType Quickly find and replace duplicated assets usage : Very helpful to organize the project as you can see all the duplicated textures, materials, shaders, terrains ... and more than that, merge, so that all assets will use the only asset you selected. You can then safely remove all other duplications without worrying about missing any reference. Quickly spot unused assets* (assets that has not being referenced by any other assets) Multiple Group Modes : Group By Dependency, Path, AssetType, Extension Other features This comes with a very good performance and being battle tested with some 3-5 GB projects. Any ideas, critics or comments are more than welcome as usual !