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Find Pro - Solution of Find missing references & Find asset references [RELEASED]

Discussion in 'Assets and Asset Store' started by robinwood, Dec 2, 2015.

  1. robinwood

    robinwood

    Joined:
    Dec 2, 2015
    Posts:
    18
    Last edited: Jun 2, 2016
    john05 and theANMATOR2b like this.
  2. TurboNuke

    TurboNuke

    Joined:
    Dec 20, 2014
    Posts:
    46
    Hi,
    I purchased this for a specific reason - to find references of my own assets, which are derived from ScriptableObject. Sadly I failed to read the instructions fully before purchasing, and I find these objects aren't supported.
    Do you have any plans to add support for ScriptableObjects?
    Thanks.
     
  3. robinwood

    robinwood

    Joined:
    Dec 2, 2015
    Posts:
    18
    I have finished this feature in the new version 1.1.0. And I'm waiting to be approved by Unity, it may take 1-2 weeks.
    Could you send an email to me so that i can send the newest version to you?
    My email: support@tiinoo.com
     
    Last edited: Mar 6, 2016
  4. Mazak

    Mazak

    Joined:
    Mar 24, 2013
    Posts:
    200
    Conflict with DOTween

    TargetType
     
  5. robinwood

    robinwood

    Joined:
    Dec 2, 2015
    Posts:
    18
    Sorry for that. I have fixed this in version 1.1.1 and committed in Asset Store. You can update to this version.
     
  6. TheWarper

    TheWarper

    Joined:
    Nov 3, 2013
    Posts:
    74
    Thanks! This is a great tool I wish Unity built in from the start. That'd be great if you could also select StateMachineBehaviours and find which AnimatorControllers are using them, even more so if it could highlight the states inside of the Animator window. Anyhow, thanks again!
     
  7. robinwood

    robinwood

    Joined:
    Dec 2, 2015
    Posts:
    18
    I have added your feature request into roadmap of Find Pro, and will implement this in the future version.
    http://www.tiinoo.com/find-pro-roadmap
     
    Last edited: Mar 28, 2016
    TheWarper likes this.
  8. TheWarper

    TheWarper

    Joined:
    Nov 3, 2013
    Posts:
    74
    Awesome! Thank you!
     
  9. andymakesthings

    andymakesthings

    Joined:
    Sep 4, 2015
    Posts:
    15
    Getting errors with findpro 1.5 in unity 5.3.4p1.

    Assets/Tiinoo/TiinooShared/Editor/Helpers/TnSceneHelper.cs(32,56): error CS0117: `SceneManager' does not contain a definition for `GetSceneByPath'
    Assets/Tiinoo/TiinooShared/Editor/Helpers/TnSceneHelper.cs(33,58): error CS0117: `SceneManager' does not contain a definition for `GetActiveScene'
    Assets/Tiinoo/TiinooShared/Editor/Helpers/TnSceneHelper.cs(41,46): error CS0117: `SceneManager' does not contain a definition for `SetActiveScene'
    Assets/Tiinoo/TiinooShared/Editor/Helpers/TnSceneHelper.cs(45,50): error CS0117: `SceneManager' does not contain a definition for `sceneCount'
    Assets/Tiinoo/TiinooShared/Editor/Helpers/TnSceneHelper.cs(48,54): error CS0117: `SceneManager' does not contain a definition for `SetActiveScene'
    Assets/Tiinoo/TiinooShared/Editor/Helpers/TnSceneHelper.cs(64,58): error CS0117: `SceneManager' does not contain a definition for `GetActiveScene'
    Assets/Tiinoo/TiinooShared/Editor/Helpers/TnSceneHelper.cs(66,58): error CS0117: `SceneManager' does not contain a definition for `sceneCount'
    Assets/Tiinoo/TiinooShared/Editor/Helpers/TnSceneHelper.cs(68,60): error CS0117: `SceneManager' does not contain a definition for `GetSceneAt'
    Assets/Tiinoo/TiinooShared/Editor/Helpers/TnSceneHelper.cs(114,45): error CS0117: `SceneManager' does not contain a definition for `GetActiveScene'
     
  10. robinwood

    robinwood

    Joined:
    Dec 2, 2015
    Posts:
    18
    Sorry for this, i will check it as soon as possible.

    Btw, could you send an email to me? So that i can send you a copy of new version when i fix this. As you know, it will take 1-2 weeks to be apporved by unity asset store. And i don't want to keep you waiting for so long.

    My email: support@tiinoo.com
     
    Last edited: May 11, 2016
  11. robinwood

    robinwood

    Joined:
    Dec 2, 2015
    Posts:
    18
    Hi, version 1.6 will be finished recently. Sorry for replying to you for so long time.

    Feature of version 1.6
    - Supports searching StateMachineBehaviour in xxx.controller

    Could you send an email to me? So that i can send you a copy of new version when i finish this. As you know, it will take 1-2 weeks to be apporved by unity asset store. And i don't want to keep you waiting for so long.

    My email: support@tiinoo.com
     
    TheWarper likes this.
  12. mdrotar

    mdrotar

    Joined:
    Aug 26, 2013
    Posts:
    377
    @robinwood Find Pro appears to be "deprecated" on the asset store right now. Is this a mistake?
     
  13. robinwood

    robinwood

    Joined:
    Dec 2, 2015
    Posts:
    18
    This is caused by an unexpected thing. Sorry for that!
    But don't worry, i will submit a new one. Maybe its name will be changed to Finders.
    And i will add more features in Finders.
     
    Last edited: Jun 1, 2016
  14. mcmorry

    mcmorry

    Joined:
    Dec 2, 2012
    Posts:
    571
    Any news on this?
    Find pro is very useful and would be nice to see it updated and maintained.
     
  15. robinwood

    robinwood

    Joined:
    Dec 2, 2015
    Posts:
    18
    Yes, I'm working on adding the feature of searching StatMachineBehaviour in AnimatorControllers.
    I will try to submit it this weekend if i could. And it may take 1-2 weeks to be approved by the Asset Store.
    Sorry for being so late. I will post the link of it here when it is ready on Asset Store.
     
    Last edited: Jul 26, 2016
  16. mcmorry

    mcmorry

    Joined:
    Dec 2, 2012
    Posts:
    571
    Nice, in the meantime I bought another plugin that is very good too and does all what I need.
    Cheers.
     
    Last edited: Jul 26, 2016
  17. image28

    image28

    Joined:
    Jul 17, 2013
    Posts:
    451
    Did you ever manage to get that release done?
     
  18. Dmitriy-Yukhanov

    Dmitriy-Yukhanov

    Joined:
    Jul 27, 2012
    Posts:
    1,108
    Just in case, next Maintainer update will have a feature allowing you to check where specific file is used in the project.
    This is a top priority (except bug fixes) for me now since lots of customers asked about this and since I often feeling a lack of this feature myself.