Hello! Sorry ... I have a "Enemy" that has a reference to another Gameobject to access its script: Code (CSharp): public GameObject fartPoint; private FartScript fartScript; I have this "fartScript" in a (of course!) fartPoint GameObject. With my Enemy still in the Hierarchy I can "drag & drop" that GameObject in editor, but ... when I make my Enemy a PreFab ... It loses the reference, so I need to assign fartPoint that is a CHILD of another gameObject to my Enemy via script. How can I achieve this? I have something like Player I -> FartPoint (and here I have that script I want to access) So I need to access that (Player's) child game object before that script. Thanks for your help!