Hey So I got a license and found me some time to play around with unity after hanging around here for the better part of three years. Here it is http://eej.dk/unity/path/ What is it? Simple A* pathfinding. How do I use it? The sphere is your character. Click it to highlight it and right-click anywhere on the surface to make the sphere go there. You'll have to set the player to full screen in order to use the right click. Whats wrong with it? I've got one bug left, and a rather serious one of the kind, where the character will some times completely ignore the pathfinding system - thinking it has a direct route to its destination. Hoping to solve that in the next few days provided I get some time to work on it. So whats the plan? To some of you it may not come as a complete surprise that my first project is concerned with AI. I'm currently working on getting a solid base for some playing around with decision logic. That includes a complete pathfinding and obstacle avoidance system. I'm currently in the final stages of my first version of the pathfinding system. Guide points are used to form the path network - thanks to Jonathan for inspiration on that. The second version will use navmesh for network generation. I have also made room in the design for custom/dynamic connections. As soon as I have the last bug ironed out in the pathfinding system I'm going to work on the obstacle avoidance system - getting simple implementations of both in place before implementing groovy features like navmesh and enhanced crowd movement. Thats all good, but who is you? Go to the unity3d irc channel on Freenode and find the loudest guy who bugs Neil for fun and spits out random garbage. Chances are you have found me or Neil in a case of split personality. Thats it. Just though I'd follow the trend and post my first unity project. Hope you like it. When I'm done with this and have played around with implementing a general decision logic system I'm game for some collaboration projects.