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Finally, an interactive tutorial series that WILL teach you C# for Unity3D

Discussion in 'Community Learning & Teaching' started by SubZeroGaming, Mar 25, 2013.

?

Would you like to see more c# Interactive tutorials?

  1. Yes

    1,401 vote(s)
    98.9%
  2. No

    15 vote(s)
    1.1%
  1. BradleyTheory

    BradleyTheory

    Joined:
    May 10, 2015
    Posts:
    1
    I've been doing tutorials for two days straight and this was my exact thought... Finished two of them and after that I opened a blank project, just didn't know where to start...

    I will try your tutorials tomorrow and want to thank you in advance for sharing these!
     
  2. SubZeroGaming

    SubZeroGaming

    Joined:
    Mar 4, 2013
    Posts:
    1,008
    Than
    Thanks, @BradleyTheory

    Make sure to also check out http://facebook.com/DigitalGamingInstitute to catch information on new tutorials, live streams, and the new Codey's Lab.
     
  3. nelson0511

    nelson0511

    Joined:
    Apr 27, 2014
    Posts:
    15
    I am following along with your C# Fundamentals: 05 - Loops (for, foreach, do, while) loops video. With the for loop I followed along with you code and it only prints out the numbers " 0 and 1"

    Here is the code I typed in:

    using UnityEngine;
    using System.Collections;
    public class Loops : MonoBehaviour {

    public int apples = 100;
    void Start ()
    {
    for(int i = 0; i < apples; i++)
    {
    Debug.Log(i);
    }
    }

    What am I doing wrong?
     
  4. SubZeroGaming

    SubZeroGaming

    Joined:
    Mar 4, 2013
    Posts:
    1,008
    It looks correct to me. Make sure it's attached to your camera the script, and give us a picture of your console window please.
     
  5. nelson0511

    nelson0511

    Joined:
    Apr 27, 2014
    Posts:
    15
    I did not have the script connected to the camera. When I attached it to the camera and removed all other components it worked properly.
     
    SubZeroGaming likes this.
  6. SubZeroGaming

    SubZeroGaming

    Joined:
    Mar 4, 2013
    Posts:
    1,008
    Glad you got it working correctly!

    Good news! Codey's Lab is released! Chapter 1 available on the Asset Store FREE
    http://u3d.as/gVP
     
    Baldinoboy likes this.
  7. dpw

    dpw

    Joined:
    May 20, 2014
    Posts:
    6
    PLEASE, keep it up, Codey! Awesome job!
     
  8. Rick Love

    Rick Love

    Joined:
    Oct 23, 2014
    Posts:
    76
    Thanks for the encouragement @dpw !

    We just submitted chapter 2 to the asset store yesterday, and I am designing how to add community comments and improving the authoring tools this week.

    Encouragement is the fuel that keeps us going strong :)
     
    dpw likes this.
  9. SubZeroGaming

    SubZeroGaming

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    Mar 4, 2013
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    Codey's Lab: Chapter 2 in the asset store now! Purchase early, and receive all future chapters completely FREE!
     
    blastintyres likes this.
  10. Rick Love

    Rick Love

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    Oct 23, 2014
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    76
    SubZeroGaming likes this.
  11. HazukiSon

    HazukiSon

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    Jul 17, 2015
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    Bump. When's the next chapter coming out?
     
    SubZeroGaming likes this.
  12. Rick Love

    Rick Love

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    Oct 23, 2014
    Posts:
    76
    @HazukiSon I finished the comments and just have to run a final test, so it should be approved by Unity in about 1 week.
     
  13. Rick Love

    Rick Love

    Joined:
    Oct 23, 2014
    Posts:
    76
    Codey's Lab is now on Steam Greenlight -> Help us go live and build our customer base so we can keep making more interactive tutorials for the Unity community.



    http://steamcommunity.com/sharedfiles/filedetails/stats/495179306

    Codey's Lab ™ is an Interactive tutorial system that teaches professional game development with C# and Unity. It is a brand new training environment unlike videos and books that are common today. It is the system you would imagine seeing in a sci-fi movie based in the future.

    The interactive system guides you through each step required to create the game starting with nothing but a blank scene and a handful of images and sound files.

    You will create the game scene, construct the code, read explanations for every part of the code, quiz understanding of the code, and view live changes to the game as you experiment with the code.

    As the community grows we will add even more features to make it even better. However, it has already been receiving consistent 5 star reviews on the Unity Asset Store stating that it has revolutionized each person's learning of C#.

    Space Shooter uses the same Assets as the official Unity tutorial. However, the tutorial will take you through the code and explain every word and phrase.
    You will be guided through each step so that you can create a whole game from Empty scene to Ready-to-Publish game.​
     
    Last edited: Aug 7, 2015
    SubZeroGaming likes this.
  14. blastintyres

    blastintyres

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    Nov 19, 2014
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    When is the RPG tutorial series coming out?
     
  15. georetro

    georetro

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    Jan 18, 2013
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    218
  16. SubZeroGaming

    SubZeroGaming

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    Mar 4, 2013
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    1,008
  17. hugolcouto

    hugolcouto

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    Jul 19, 2015
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    Whoal! Thanks dude! That was helpfull :D
     
  18. TechnicalArtist

    TechnicalArtist

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    Jul 9, 2012
    Posts:
    736
  19. Schyky

    Schyky

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    Dec 31, 2015
    Posts:
    1
    Thanks for the tutorials, they're really helpful! :)
     
  20. a-tunnard

    a-tunnard

    Joined:
    Jan 28, 2016
    Posts:
    1
    Is this project still being worked on? Seems to have gone quiet on the unreleased content.
     
    HunterLero likes this.
  21. EnMod

    EnMod

    Joined:
    Apr 21, 2013
    Posts:
    1
    Yeah, I'm also not digging the package being incomplete while he makes a Patreon for what seems like unrelated tutorials. Grabbed the full package on the chance he eventually completes it, and since I'm desperate. Wouldn't recommend buying to anyone else right now, though.
     
  22. Gametyme

    Gametyme

    Joined:
    May 7, 2014
    Posts:
    618
    Do you have a link for the patreon?
     
  23. ashley

    ashley

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    Nov 5, 2011
    Posts:
    84
  24. NateBestDevRocks

    NateBestDevRocks

    Joined:
    May 31, 2014
    Posts:
    2
    Is this still good info now in 2016?
    Also, if it is, what video would you say I start off with? I have a very very very small bit of background knowledge in C#. Thanks!
     
  25. SubZeroGaming

    SubZeroGaming

    Joined:
    Mar 4, 2013
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    1,008

    Yup, all videos are relevant and work. The 2D videos have minor changes, but nothing you wouldn't be able to overcome.

    If you're just starting out, I have a complete series covering the C# fundamentals, and the intermediate, as well as an introduction to Advanced programming topics. I suggest going through each of those, and then starting with a space shooter game.

    Feel free to comment on the videos if you get stuck and i'll happily guide you in the right direction.


    Happy coding!
     
  26. hugolcouto

    hugolcouto

    Joined:
    Jul 19, 2015
    Posts:
    5
    The basics are the same. Things like load a new scene could be different since it was changed from 4.x to 5.x but all the basics is the same.
     
    SubZeroGaming likes this.
  27. KingLlama

    KingLlama

    Joined:
    Jul 18, 2015
    Posts:
    198
    Any update on chapter 3 or anything? If not, I'll try the free version.
     
  28. SubZeroGaming

    SubZeroGaming

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    Mar 4, 2013
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    1,008
    Sadly the success of Codey's Lab was a flop and all development has been stopped. I will update this thread to remove Codey's Lab.
     
  29. KingLlama

    KingLlama

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    Jul 18, 2015
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    198
    That hurts my heart. I really wanted to learn how to code in C#! Thanks for being honest though!
     
  30. SubZeroGaming

    SubZeroGaming

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    Watch my videos. I have a fundamental, intermeidate, and advanced c# series.
     
    KingLlama likes this.
  31. GameDevJon

    GameDevJon

    Joined:
    Jul 21, 2017
    Posts:
    25
    Rebranding and starting back up.

    I've released a new live series where I walk through creating a MMO client/server architecture in real time.

    You can check it out here:
     
  32. UnityFan18

    UnityFan18

    Joined:
    Jul 4, 2016
    Posts:
    62
    Hello,

    Thank you for making interactive tutorials. As a kinesthetic learner, it is incredibly awesome to see something like Codey's Lab. There definitely needs to be more kinesthetic learning tutorials out there for Unity.

    In addition, It seems that Unity is starting to publish interactive tutorial tools. Have you considered using this to make future interactive tutorials?

    https://blogs.unity3d.com/2017/09/07/get-started-in-unity-with-interactive-tutorials/