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Resolved Final texture IS NOT the last preview

Discussion in 'Shader Graph' started by MistyPine, Jan 19, 2021.

  1. MistyPine

    MistyPine

    Joined:
    Dec 16, 2020
    Posts:
    2
    Hi, the last Combine node give me a preview that is not the rendered one ingame (cyan background):

    upload_2021-1-19_12-58-23.png
    Actually the cyan background texture is what I can preview some nodes before the last Combine node (the first Combine node below):
    upload_2021-1-19_13-1-44.png
    Tell me if you need more screens, about the Shader Graph, the Cameras ingame or anything else.

    I made an attempt of converting a shader code into a shader graph but I'm not sure what am I doing, so maybe there is some obvious settings that I missed.

    Edit: Unity 2019.4.16f1, URP, android setup project, 2D

    Thx in advance
     
    Last edited: Jan 19, 2021
  2. MistyPine

    MistyPine

    Joined:
    Dec 16, 2020
    Posts:
    2
    My bad, I was thinking the Branch node was the like an "if" branch with output pins like in every programmation script.
     
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