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Final Lens Effects Image Effect

Discussion in 'Assets and Asset Store' started by wilberforce, May 9, 2018.

  1. wilberforce

    wilberforce

    Joined:
    Aug 29, 2016
    Posts:
    92
    Final Lens Effects

    camera_lens_1_2.jpg
    View on Asset Store User Manual

    Camera Lens Effects package is a collection of image effects for simulating some properties of real camera lens such as depth of field, vignetting and distortion for Unity 5 (5.6 or higher). Package contains following effects:
    • Depth of field effect with polygonal aperture (Bokeh)
    • Bloom effect
    • Vignetting
    • Chromatic aberrations
    • Lens distortion
    Check out Camera Lens Effects on Unity Asset Store



    These effects can be used to make your scenes look closer to as if they were captured with real camera and lens - making computer generated graphics look more natural or to achieve the “cinematic look” for cut scenes or in-game. Being very tweakable, the effects can be combined, reordered, customized and overdone to create interesting looks or visual effects.

    All the effects are optimized and designed to work well together to get best performance and visual quality. Effects are attached to camera and are applied as a post-processing step - this way, performance is dependent on screen resolution only and not on the scene complexity.

    Our depth of field implementation provides interesting additional feature - polygonal aperture simulation. This can be used e.g. to make bright out of focus spots create a desired shape (hexagon/octagon/…) just like with real lens. Vignetting provides also desaturation mode to affect color saturation rather than brightness of the image and possibility to use custom colors for vignette. Bloom comes with many options to control range and intensity of the effect.

    Package comes with full source code for both C# script and the shader.


    Screenshots

    walking_street_1.jpg

    depth_of_field_1.jpg

    walking_street_chroma_1.jpg

    Changelog

    1.2
    • ACES filmic tonemapping added
    • Color grading added
    1.1
    • DX9 Support
    • WebGL Support
    • Bugfixing
    • Improved SPSR Support
     

    Attached Files:

    Last edited: May 20, 2018
  2. wilberforce

    wilberforce

    Joined:
    Aug 29, 2016
    Posts:
    92
  3. wilberforce

    wilberforce

    Joined:
    Aug 29, 2016
    Posts:
    92
  4. wilberforce

    wilberforce

    Joined:
    Aug 29, 2016
    Posts:
    92
    New version 1.2 has been released! Adding ACES tone mapping, color grading and some bugfixes
     
    lightwaterjohn and DrOcto like this.
  5. wilberforce

    wilberforce

    Joined:
    Aug 29, 2016
    Posts:
    92