Many thanks Partel, My code is not actually doing anything specific for networking, but the main player object must have the networking components added and at start up I do some islocalplayer checking, your IK code is as originally downloaded. On the local machine the IK stuff works but the IK movemts do not appear to be synced across machines..Hope it is ok to ask, when you refer to "sync IK targets" what are those exactly? Are those the limbs in my human mesh's rig, e.g. spine/hips/leftam etc etc? I will look at syncing those with networktransformchild component. EDIT: Just noticed that my normal/legacy animations are working ok over the network...without any code addition.. I'm not sure if there is anything wrong with my network code/code as Partel suggests, everything works, just not the Final IK stuff (yet ). My player objects are behaving well over the network, but not Final IK parts. Has anyone in the forums ever got Final IK to sync across the network/unet? Just curious.