Hello. I think I finally have found the solution to my GFX problem. I was missing night-time lighting. So I began my research on what makes night-time good. Turns out you need many many lights and a clever way to approach the subject. First of all I pumped up the per-pixel light count to 64, as any NVIDIA GPU above 520 should be able to handle quite a few per-pixel lights. Turning up the per-pixel light count also did not cut it, I needed ambiance. So I chose SlightlyMad's volumetric light solution for my case, as it does the job fairly well. Now for global radiance, I looked at the Stochastic Screen Space Reflection solution, but that didn't quite cut it. The striding was off. I wrote my own, to a point where I actually found another solution, the author had all-ready finished the fix, that I was about to apply (Thanks!) Al-tho it did not work properly, so I had to make it work. The projection was correct but color blending was not showing any reflections. So I added a piece of magic that made everything look really glossy... For some reason the solution creates a vertical flame like artifact if there is no anti-aliasing enabled. Adding AA to the mix and it all looks sweet now. There are also some post processing effects at play here, such as motion-blur, HDR-Glow, ColorGrading etc. And some photographic effects, such as fringe and bokeh(not visible, but it is included and works well) I included a more basic like vehicle physics that enable you to drive around the scene. The physics package will be released shortly as a separate entity to MoDyEn. It will be the lightest alternative and will also work on mobile! The final solution looks something like this: And here is the video: And here is the demo: https://www.sendspace.com/file/pnenyc Please be kind and share your PC's hardware specs and the average FPS that you get while using the application. Thanks! Your thoughts on the lighting setup and physics are also welcome! Best Regards, Ravel.