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Fill an object (fbx) with particles

Discussion in 'Image Effects' started by rosannacap29, Oct 14, 2020.

  1. rosannacap29

    rosannacap29

    Joined:
    Sep 30, 2020
    Posts:
    4
    Hello everyone,
    I have an object imported from Blender (.fbx) and I want to fill it with particles to recreated smoke.
    I tried with shape->mesh into a particles system inspector but I can't.
    It is possible to do that? (I attach a photo of the object)

    smoke.png

    Thank you all for your attention,
    Please help me
     
  2. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    Hi,

    This is probably not an image effect you're looking for, if you want to fill and object with particles. I would ask a question on some other forum sub-section like general graphics.

    If you just need smoke, is there a particular reason you need that kind of shape? Or is your plan to fill different shaped objects with particles? Better description of your intention might help, and also more details what else you have tried. Or is that everything you have tried?

    You could emit particles from mesh vertices, and then have a few layers of meshes?
     
  3. rosannacap29

    rosannacap29

    Joined:
    Sep 30, 2020
    Posts:
    4
    Hello, I'm sorry and thanks for your answar.

    I am trying to recreate a fire simulation within Unity. The shape I showed earlier is an isosurface, which is the outline of the smoke at a given moment. So I need to fill different shapes with the particle system because it has to recreate the shape I got on another program.

    I hope I have explained myself better