So I've been creating some simple levels that look like classic tile-map creations. I have square tiles I've created and I drop them into my scene like sprites and line them up. It works fine to create my platforms and foreground that way, since they need to be adjusted and set individually into unique patterns anyway. But there are a few spots where I want to fill a large area with a repeating pattern, like backgrounds and solid walls. If I create those using an individual sprite/game-object for each square, that will waste a lot of memory and time. Is there some method I can use to fill a solid area with a repeating 2D pattern? I *thought* I could just create a cube with a material and adjust the tiling, but for some reason when I increase the tiling of the material it gives me one little square that's the right size, and the rest of the cube face is stretched. I suppose I could create a cube in an 3D editor and import it, but that would be incredibly problematic to make small adjustments if it doesn't fit quite right or if I have to redesign an area.