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Files in StreamingAssets folder/subfolder not included in Unity Cloud Build

Discussion in 'Unity Build Automation' started by curiousbrandon, Feb 26, 2018.

  1. curiousbrandon

    curiousbrandon

    Joined:
    Sep 22, 2017
    Posts:
    6
    I am reading files from a subfolder inside /StreamingAssets at runtime. This works fine when I compile locally (Xcode for iOS). However if I use Unity Cloud Build, these files don't seem to be included. I am not using AssetBundle and checking the option "Copy to Streaming Assets" doesn't help. Any ideas?
     
  2. curiousbrandon

    curiousbrandon

    Joined:
    Sep 22, 2017
    Posts:
    6
    Never mind. User error. :0
     
  3. jonathan_timmerlid

    jonathan_timmerlid

    Joined:
    Feb 15, 2018
    Posts:
    7
    What user error was it?