Hi, I'm at the starting point of a new game - my first ever in 3D. The game will contain a LOT of objects with multiple variations. So my question is, in a game studio, what's the typical conventions used in : 1. Naming objects 2. Would I have say all trees in one Blender file then export each tree separately? Or one blender file for each tree? 3. Anything else I should do? Many thanks.