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Question File format and multi-platform?

Discussion in 'Unity User-Generated Content' started by alebascoEndless, Sep 14, 2023.

  1. alebascoEndless

    alebascoEndless

    Joined:
    May 16, 2022
    Posts:
    2
    Sorry if this is a basic question, but I can't find a real answer in the documentation.

    Using the example of a custom user FBX or a prefab with an FBX dependency.

    What is the file format present here: is it making asset bundles or is it a new file format?

    What my real question comes down to is, does a piece of UGC need to be built per platform?

    We have a UGC solution already in place, but it just using asset bundles and S3. The biggest pain point is that you have to have the user build it for every platform, which means we're already at 4 bundles per UGC... and raises big questions about reaching consoles in the future, since users wouldn't be able to get say the Xbox module for Unity.

    I'm ASSUMING this is meant to provide a better solution to that, but I can't find it written anywhere.

    If this new package does solve the building per-platform issues, are you required to host the files on Unity's services, or can you use the new format, but use it with say.. Amazon's S3?
     
    Last edited: Sep 14, 2023
  2. zjebali

    zjebali

    Unity Technologies

    Joined:
    Jun 3, 2021
    Posts:
    20
    Hi alebascoEndless,

    We're currently working on ways to build asset bundles on the cloud which would allow you to build per platform and create a multiple representations for one piece of content. When you do use Unity UGC we require that Unity hosts your content and currently we are free during open beta and our pricing can be found on our pricing page.

    If you'd like access to the asset pipeline which allows for building asset bundles on the cloud, please message me directly your e-mail and we can discuss your specific use case.

    Hope that helps!