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Figuring out the tools and workflow

Discussion in 'General Discussion' started by alittlebyte, Aug 4, 2018.

  1. alittlebyte

    alittlebyte

    Joined:
    Jul 31, 2018
    Posts:
    2
    Hello everyone,
    I'm taking a shot at making an isometric game for mobile, and decided to go the 3D (models) route.
    Figured out almost everything via the powers of Google, but these particular questions I'm still unsure about:

    - Is Blender the best tool to make assets for Android? Performance-wise, that is. Going to start with a simple character with 8-side movement and animations, couple dozens of interactable items, terrain/environment static objects and expand from there. Aiming to run the built project on 2.3 at best, 4.0 at worst. See this, this or that for example.

    - Will making the terrain model as one big ~200x200 flat cylinder, as opposed to creating it from a couple hundred separate tiles, cause more lag? Like this:


    Thank you!
     
  2. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    21,190
    Performance is entirely up to the artwork you create. It has nothing to do with the actual tools themselves.

    Currently the minimum system requirement for an Android game made with Unity is Android 4.1.

    https://unity3d.com/unity/system-requirements

    At one point I would have told you that you could just develop with an older release of Unity but Google will soon be mandating 64-bit support for games on their store and the only way to develop 64-bit Android games will be with the current releases. It's a retroactive change too. Any apps that don't support it will be taken down.

    https://www.techradar.com/news/goog...id-apps-to-be-64-bit-beginning-in-august-2019

    Besides there is less than one percent of the user base on releases older than Android 4.1.

    https://fossbytes.com/most-popular-android-versions-always-updated/

    Only way to know for certain is to try both of them and profile but there are optimizations you can do to many smaller tiles that you can't to a single large one.
     
    Last edited: Aug 4, 2018
    Kiwasi and alittlebyte like this.
  3. alittlebyte

    alittlebyte

    Joined:
    Jul 31, 2018
    Posts:
    2
    Thanks for the explanation and the links, I'll check those out!
    Happened to see some games support Android versions below 4.1 and went for that, to be certain.
    If it's soon to be deprecated, I guess there's not much need in it.