I'm trying to write the AI for a streetfighter tekken type game and am stumpped. Anyone have any suggestions? Maybe a state machine or behaviour tree? That kind of game has been around since the 1980s so I think it could be relatively easy. much thanks
The following pages are great for any AI. Its Stack-Based FSM. http://gamedevelopment.tutsplus.com...ines-theory-and-implementation--gamedev-11867 http://gamedevelopment.tutsplus.com...ttern-using-steering-behaviors--gamedev-13638 http://gamedevelopment.tutsplus.com...d-for-ui-ai-animations-and-more--gamedev-9264 The "The Action List Data Structure" AI will be best for complicated AI. "Action Lanes" can be used for adjusting difficulty in a game. AI would adjust dynamically itself to players skill.
Hi... Currently i am working on a fighting game. And it has AI too... Can you please share which methodology you used for the enemy character to fight with the player? And which is the best method we need to follow to make a good AI system like FSM or Ghost AI or anything else? Please guide me to the right path. Thanks
one thing I did that might be of use to you was send messages from the animations and then test if the conditions were right to score a hit. I found it far more reliable than colliders.