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Discussion in 'Assets and Asset Store' started by Max-Bot, Jul 13, 2017.
thanks kateryna_sloboda, link was really helpful
Is it still active? what about 2018.3 support?
Of Course it's active. There is a package submitted to Asset Store with 2018.2.6 version which is pretty same.
FFmpeg Unity Bind doesn't depends on Engine strongly - it's designed vice versa.
Good luck with a project!
I'm trying to play a mp4 video in Android using the VideoPlayer class and I get a black screen.
Is there any way I could use FFmpeg unity bind to fix this? get a video stream with the good format or something?
Could you please update the ffmpeg versions used for iOS & Android? The plugin seems to be using ffmpeg versions from 2 years ago.
I'm currently stuck, because certain ffmpeg commands only seem to work properly in newer versions of ffmpeg. I tested the commands I need with the ffmpeg 3.2 and ffmpeg 4.1 executables on Windows from the official ffmpeg site and 3.2 doesn't seem to do what I want and 4.1 does, probably something that's fixed in newer versions.
For Unity:Android I want the UI elements should not recorded.
I request the same upgrade.
FFMPEG Unity Bind is a good assets.But have some problem about Mobile device。
I write a funcation for audio amix. It can work on mac or windows pc.But can not work on Mobile device. I test it on android device, it's failed. I will test on ios device. Maybe i need help.
this is amix function: string curCommand;
CurRecState = RecType.AmixAudio;
StringBuilder command = new StringBuilder();
//Input Audio params
if (recAudioSource != RecAudioSource.None)
Append(" -y ").
Append(" -i ").
Append(" -filter_complex amix=inputs=").
#if UNITY_ANDROID && !UNITY_EDITOR
Append(" -f ").
#elif !UNITY_ANDROID || UNITY_EDITOR
Append(" -f ").
//-i b.mp3 -i 111.mp3 --filter_complex amix=inputs=2:duratio n = first:dropout_transition = 2 - f wav a.wav }
curCommand = command.ToString();
that's faild log:
[NULL@0xeba35800] Unable to find a suitable output format '':Invalid argument.
I would like to purchase your asset initially to generate thumbnails from video files, is that possible?
Is there a demo to try before buying, given the price is not low.
For me the plugin works very well in Unity Editor to create .mp4 video.
When I do a test build for standalone Windows it's not working for me. What am I doing wrong?
It gets as far as outputting image sequence but doesn't create .mp4.
I've check file permissions.
Used a Unity version that the plugin was submitted with.
Downloaded newer version of FFmpeg.
Tried builds for x86 and x64
Tried from new project using the demo.
Still doesn't work.
Anyone had this issue?
I have a Unity mobile app (iOS/Android) that saves a MP4 file. How would I add an additional audio track to the video, and save a new video?
Thanks so much!
I have a project where I have one computer streaming the content of the webcam to another computer through a local network.
Basically, a few times per second, I capture the image from the webcam, compress it in JPG and send it to the other computer, which uses it as a texture on a plane. But the quality I get is pretty poor as each frame is sent completely, even if it's 90% equal to the previous and I have to compress each frame heavily in order to fit inside a network packet. The final video ain't very fluid either.
Can I use your asset to stream the content of the webcam in realtime from one computer to the other?
The plugin still uses a version of FFmpeg from 2016. Are you going to update it to use the latest or at least a more current version of FFmpeg? I've tried contacting your support 5 times now with no response.
@Max-Bot please sharing your plan about plugin future'd be really great.
The software is distributed as is.
Currently I'm strongly focused on other projects.
Try to find solution of your issues or needs in community, contact colleges or develop self.
Have a great time!
If I'm not mistaken, this plugin doesn't have 64-bit Android support without an FFMPEG update, and therefore isn't Android compatible (https://android-developers.googleblog.com/2019/01/get-your-apps-ready-for-64-bit.html). You should update the asset store page to mention this, since you claim Android compatibility.
Has anyone who's stuck without an FFMPEG update tried https://github.com/tanersener/mobile-ffmpeg as an alternative? We'll be trying to replace next week.
hey have you made any progress on that? I'm looking into something that allows me to stream a unity camera into a ffmpeg stream that is consumed and played in another device in the same LAN, but I have zero knowledge of android native development, that github repo you shared seems to be what I need but I don't know how I could use it inside unity, do you have some insights that you could share? thanks a lot
Unfortunately no, we've shelved the Android part of the project for now. Perhaps the developer will update it someday! Otherwise, our plan is to hire a colleague to make the changes.