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Fez world rotation mechanic in Unity3D (demo)

Discussion in 'Works In Progress - Archive' started by Raptor Claw, Apr 25, 2012.

  1. Raptor Claw

    Raptor Claw

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    I was thinking about how to make a fez style world rotation mechanic in Unity. So I put together this demo to test out my idea. I'm pretty happy how it turned out but I'm interested to see if anyone else has any other approaches on how to do this.

    You can play it and check out the source code here: http://www.andysaia.com/radicalpropositions/?p=336

    Let me know what you think!
     
    Last edited: Apr 25, 2012
  2. chubbspet

    chubbspet

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    cool idea, just tried it, nice
     
  3. hippocoder

    hippocoder

    Digital Ape

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  4. Demigiant

    Demigiant

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    Ehe, cool, the basic mechanic is definitely replicated. I saw Fez sometimes ago and I'd SO like to play it on my PS3. Hope they'll release it sooner or later :p
     
  5. MoonQuake

    MoonQuake

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    Good job Raptor!

    For those who try to move the character with the ASDW keys, well, only A and D work, W don't make your character jump.

    You've got to use the UP arrow key to jump. :)

    MQ
     
  6. LeakySink

    LeakySink

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    Yeah good job on proving it could be done. I always thought it would be pretty simple to reproduce in Unity but then again most stuff is!
     
  7. Fu11English

    Fu11English

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    Nothing beats the old Fez shuffle! Been playing with a similar idea myself, nice work!

    ^^ LOL at Nebulus, the only game I played more than that when I was a kid was Wizball. Ah the memories!
     
  8. Gorlog

    Gorlog

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    :D nice for developing puzzle platform games good idea indeed keep goin!
     
  9. tinman

    tinman

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    Really nice! Would you mind telling us how this works in general?? Trying to figure it out :)))
     
  10. lwaarbroek

    lwaarbroek

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    Nice job! :)
     
  11. devMidgard

    devMidgard

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    Looks really good!
     
  12. Raptor Claw

    Raptor Claw

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    @tinman Do you have anything specific you're trying to figure out... I tried to explain the basics in the blog post. Did you see I released the source code? It might make more sense if you mess around with it inside Unity.