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Feudal Uprising Thread [ seeking traffic for forums and kickstarter ]

Discussion in 'General Discussion' started by Dev_Peasant, Mar 22, 2015.

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  1. Dev_Peasant

    Dev_Peasant

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    A good friend of mine told me I should get our website and kickstarter posted on unity, our kick starter is to pretty much get the unity engine all together because it is very expensive.

    Feudal Uprising is a Multiplayer Medieval Sandbox Survival game in the works, and regardless of the outcome of the kick starter, we will get the engine eventually.

    Just saying hello, and maybe you know some rich guys into medieval games. :)

    http://www.feudal-uprising.com [ dev blog and community ]
    https://www.kickstarter.com/projects/167679709/feudal-uprising [ The project kickstarter ]
     
  2. Ness

    Ness

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    Why do you need 3k for Unity when it is free now?
     
    nipoco likes this.
  3. Ryiah

    Ryiah

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    Your team must have missed the announcement. Unity 5 Personal has the same set of engine features as Professional.

    http://unity3d.com/get-unity
     
  4. shaderop

    shaderop

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    How is this [Official]?
     
    angrypenguin likes this.
  5. Blacklight

    Blacklight

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    copycat.png

    Not even going to remove the watermark?
     
    Kondor0, Socrates, Whippets and 8 others like this.
  6. Kiwasi

    Kiwasi

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    A musician is going to build all of that for 3k?

    Forget your road map. Show me a prototype. There is no reason why a prototype couldn't have been built in the free version of Unity 4.x.
     
    MurDocINC likes this.
  7. hippocoder

    hippocoder

    Digital Ape Moderator

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    edited title. official tag is for unity.
     
  8. Dev_Peasant

    Dev_Peasant

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    Sorry i named it official because it is the official post for the game.

    Yes I will be using the medieval environments asset, i threw it into the video to show visual style we are going for, for the game's wilderness.

    I was under the impression i needed 1,500 to use the pro tools, that has changed since 4?
     
  9. elmar1028

    elmar1028

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    All Unity Pro features has become free for everyone. You can use it for commercial usage unless your revenue exceeds $100,000 a year.
     
  10. Dev_Peasant

    Dev_Peasant

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    Anyway i have been struggling to get the engine for a year now, nice that unity 5 lets people use all the tools for free, i will still need a full license regardless, but at least i can get to work. Wooo thanks unity for letting people use the pro functions in 5! <3
     
  11. Tomnnn

    Tomnnn

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    What license feature are you after? If it's being steam-worthy, the plug-ins are free now too.
     
  12. elmar1028

    elmar1028

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    Probably Level 11 would be suitable for him since chosen assets would be free/heavily discounted. But if OP didn't know about free Unity 5 version then my conclusion is that he wants a "dark skin".
     
    Ryiah and Kiwasi like this.
  13. darkhog

    darkhog

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    Dark skin or no splash. You know what they say about SPLASH. Nothing happens when you use it.

    Anyway it seems like this is a cashgrab to me. You can't get assets that good without some major cash investments and 3k wouldn't even cover half of them. Not even 1/8.
     
    elmar1028, Acissathar and Tomnnn like this.
  14. Tomnnn

    Tomnnn

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    @elmar1028 both valid reasons to own pro lol.

    haha that was great
     
    elmar1028 likes this.
  15. Kiwasi

    Kiwasi

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    So assuming you can build this, why not prototype it in Unity 5 personal, then get your licenses and assets from early access.

    No prototype gives me no confidence you can actually pull this off.
     
    Socrates, Tomnnn and Ryiah like this.
  16. Devil_Inside

    Devil_Inside

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    "Just a plan" is not enough to fund a campaign. I don't know what were you thinking, but you could have used the free version of Unity 4 to make at least something before asking for money. It's not as limited as you're implying in your video.
     
  17. Ryiah

    Ryiah

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    Until you compare it to Unity 5 Personal. I completely agree though that having "just a plan" is worthless for a Kickstarter to be successful. Why should I pay practically the same price as a AAA game for someone's pet project that doesn't even have a prototype ready?
     
    Devil_Inside likes this.
  18. Dev_Peasant

    Dev_Peasant

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    I know this all seems lame to you guys, I am listening to your opinions and taking notes. You are mostly all more experienced than me. Yes I have a road map, making it come to life as a game is going to be hard, it's not that i am underestimating the task, it is that I am willing to do what I need to do, to create this project. I did not make a prototype in free version of 4 because I am lame, and for the prototype even, i need to spend some cash on assets. I am poor, all my money goes to help pay bills for my now disabled mother. I am working on becoming a career dev, and i know it is not simple. I just prefer unity, and since you guys said unity 5 was free for the most part, I have been busy working in it.

    I take criticism like a champ, I know I will have to listen and deal with more negativity as i go along, but I appreciate you guys taking time out of your day to have an opinion.

    I'm looking for more work money wise, i plan on the kickstarter failing but there are some backers.

    I know normally for a kickstarter you make a proto, but this was before i knew the new terms of unity 5,I had no idea I could use all of it;s tools for free to an extent.

    I figured i was not going to be able to even start until I forked over $1500, and since i'm a solo dev, i have to heavily rely on assets.

    I assure you though, I can do this project, I will do it. People will want it, and even though i have a lot to learn and it is probably a bad idea taking on a project of this size with my limited time and experience, you have to learn some way.

    Really not many scripts go into a sandbox, if i have the assets needed I can keep it simple and straight forward.

    I want to get the combat system spot on for medieval lovers.

    I know I cannot rely on anyone else for anything, it's all me. A solo dev with an idea, and a dream to make an awesome game. I believe I can accomplish it using unity, and if the game does well, I could get our own engine developed possibly.
     
    elmar1028 likes this.
  19. Kiwasi

    Kiwasi

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    Come back to me in nine months and let me know how this is going for you.

    Build this now then. It requires no assets. Its pretty heavy on the coding side, and it seems to be one of the core things you say your game will do that other games do poorly. It's something you can then show off.

    I do admire your stated drive to get this project done no matter what. However this sits next to the fact that nothing is actually done. Combined with your massive misunderstanding of the capabilities if Unity 4.x free, this leads me to believe the project will never be completed to the standard you describe.

    You are welcome to prove me wrong. And I genuinely hope you succeed. But...
     
  20. Dev_Peasant

    Dev_Peasant

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    Well, I have a lot to learn, and my time line might be unrealistic at this point.

    I am a decent C# coder, new to c#, i learned it just for unity the last bit, but after working in the engine two days, you are correct. I am underestimating the project. It is going to take a lot more work than I expected. I hold no grudge your just being honest, obviously you have seen people like me with ideas come around, and never get anywhere with them.

    When I look in my fridge I see my family starving, so I am using my brain, to try and fill that fridge in the next two years.
     
  21. djweinbaum

    djweinbaum

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    You may have not thought about it this way, and I don't think you mean to be devious, but I think its unethical to start a kickstarter when you haven't begun production. I think its unethical to post environment footage of unchanged fully made environments you purchased. It overrepresents your skills as a developer, and overrepresents how much work you've actually done, which as far as I can tell is none.

    Its great that you've gotten into coding and game development. Keep going and have fun with it. Keep progressing. If your stoked about this project then continue to work on it. Don't ask for people's money.
     
    Devil_Inside likes this.
  22. Ryiah

    Ryiah

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    You mentioned being a music producer/sound engineer. You could try selling music and sound effects on the Asset Store and throwing a thread up in the Job Seeking section concerning your services.
     
  23. JamesLeeNZ

    JamesLeeNZ

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    I didn't think posting KS was allowed around here.. well, not as the sole purpose of the post... I know its been frowned upon in the past.

    Especially since its a give me free money ks...
     
  24. drewradley

    drewradley

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    Did you get permission to use that video from K4? Plus, it seems pretty misleading to use a promotional video that isn't actually of your game.
     
    Socrates likes this.
  25. GarBenjamin

    GarBenjamin

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    This is something that I wish wasn't the case. I honestly think way too many people are coming into game development because they find themselves in a bad financial situation and think this is a way to "win the lottery". I don't know how to say it other than to just say it. Despite what you have read on websites, magazines, Facebook or whatever... the games industry is not a goldmine just waiting for someone to come in and make a game (or a KS for a game) and get a load of cash. Honestly, you are far better off to just get another job and make the money you need now to fill your fridge with food to feed your family. Continue to learn Unity in the little bit of free time you have left. I don't mean any of this in a bad way. Just saying that honestly relying on this to fill your fridge and feed your family is not a good way to go.
     
  26. nipoco

    nipoco

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    Well said.
    Some people really think that game development is a piece of cake.
    You have a glorious idea, go to Kickstarter, get your idea funded, make the game and get rich! Not in reality, unfortunately.
    It's still a lot work. And even with the low financial barriers for all the game engines now, you still need to spend money for games development in one way, or another. And getting that from Kickstarter is highly unlikely if you have not a already established fan-base.

    If you really struggle financially and you have the responsibility for a family , don't put your eggs in one (really risky) basket.
    Having a job that brings the food to the table and making games in your free time is always the better idea. If you already have a good skill set, that is needed in game development (programming, art, sound) you could try to work as freelancer in that field. This will gain you also experience for your own projects, and how to manage stuff like costs and time.
     
    GarBenjamin likes this.
  27. JamesLeeNZ

    JamesLeeNZ

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    Decided to look at the ks page...

    How do you expect anyone to take you seriously when that's all you can be bothered putting into a funding page. Even scammers make more of an effort.
     
  28. Deleted User

    Deleted User

    Guest

    HANG ON!. If my family was at the point they're starving, I'd do absolutely anything.. I'd be a toilet assistant, I'd wash floors and I'd move to wherever gave me the best chance of success.

    I wouldn't sit on my arse for a couple of years making a game, plus it's like quitting your job when you buy a lottery ticket. Oh I might win the lottery, well I don't need my job anymore. It pretty much ranks upon the daftest thing one could ever do.

    You're asking for a kickstarter, for an engine that is essentially free!? You're obviously not interested enough in what you're doing to research the product you "apparently" need money for. If you can't be bothered to do that, how can you be bothered to release a game?

    You're on the internet, how long would it take to google Unity? Also you've obviously got enough money to pay for a PC and an internet / phone line every month. At one point I was so poor I couldn't even afford that..!

    Finally if you want income, this needs to be treated like a venture / job. Not just scamming people out of money based upon other peoples work. I've seen some stupid **** go on in my time and I'd usually not say anything, but this is topping the charts.
     
  29. Socrates

    Socrates

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    Based on multiple postmortems I've read, flipping burgers at McDonalds is a far more reliable way to keep yourself fed than independent game development. For a number of those game developers, they would have made MORE money had they worked in fast food than if they had worked on the game project they did.

    Not working while you build a computer game is only for those who: 1) Have someone else like family or a spouse supporting them; 2) Have significant savings or to live off of; or 3) Have some other revenue stream like investments or a trust fund.

    Unlike other professions where you get a job and then work your way to the top, independent game development doesn't become a full time, full support job until after you've already made it. Until then, game development is what you tear free from your time around the real world job that pays the rent.
     
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  30. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

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    If you have something to show off, like a WIP or a finished project, post it in those forums but please don't make it all about the Kickstarter.
     
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