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Showcase Fetch-N-Store ( In App Live Variable/Resource replacement) GitHub Project

Discussion in 'Scripting' started by jtok4j, Dec 28, 2020.

  1. jtok4j

    jtok4j

    Joined:
    Dec 6, 2013
    Posts:
    322
    Fetch-N-Store (Download from Github Project)

    In-App Live Data/Variable/Audio/Video Resource replacement



    These set of tools allow for development of an app/game/software which can retrieve replacement values(variables)/images/audio/video for your project after it’s been deployed, without requiring a downloaded update to the app version from the App Store/Repository.


    CASE USES:

    Variable/Values Replacement:
    From: (string) “ 2392199” to (string: read from online text file) “1939327"

    Anything that uses a variable, such as: - a string variable for your Unity Ads/Advertisement provider's specific ID for your account? Can be changed on the fly this way, should you need to change it. - variables for character stats or to tweak in-game stats/difficulty levels/settings. - change default settings in-game after the app is live, without requiring a downloaded update from the app store.


    Image Replacement:

    • A news ad/banner/pic of your own with an updated version
    • A logo in-game with a new/modified logo.
    • An texture in-game with a new texture than what was shipped out with the original build.

    Video Replacement:

    • An updated promo video for your other apps, or replace initial cut-scene videos with edited ones.


    Audio Replacement:

    - Change sound-tracks or add more audio clips. - Change audio effects - Add a greeting to your app, upon launch or In-game voice message updates

    How does this work? The method used is to check upon app startup, the values/resources in the app, which you specified to be updated, should there be a newer/different version hosted online in your online web resource, such as the files on your website.
    (requires the app have internet access and these features added during development time within the Unity Editor)
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Last edited: Dec 28, 2020
    jtok4j and Bunny83 like this.
  3. jtok4j

    jtok4j

    Joined:
    Dec 6, 2013
    Posts:
    322
    @JeffDUnity3D
    Hey, thanks for this great info... I guess this has already been thought out, flushed out, worked on, and released in a very high level form.

    Actually, even though I've been using Unity for 5+ years now, I don't recall seeing this "Unity Remote Config" mentioned anywhere...

    I'm going to have to regularly review the update logs for the manual and such to be more aware of new features, especially when developing tools/assets...

    Keep on Creating!