I haven't received a bug for it yet, and I must admit I don't really understand this 50 frames bug. There is nothing forcing the recording at 50 frames per second (AFAIK). If you're having this bug, please report a bug with a project in it so that it's easy to reproduce. The easier it is, the faster it'll be fixed. The only related bug I do have though is that the GameObjectRecorder is sampling at 60 frames per second, and it would be nice to let the user set its own FPS.