Also, switched back to OpenGL3 (no errors), but found a different issue not related to OpenGL2: HDR on: everything looks fine, even if I change MSAA and Render Scale. HDR off: Everything looks fine only if MSAA is disabled and Render Scale is 1. If I change MSAA or RenderScale, scene becomes really dark. HDR disabled, MSAA disabled, Render Scale at 1: (Looks correct) If I touch Render Scale (set it to .9) Enabling HDR fixes issue: Edit: With HDR turned off, and MSAA disabled + Render Scale at 1, the game view looks correct but I just realized the scene view looks like rubbish now..! I wish I could say there was something special about my project configuration but this is a fresh 19.1a12 project where I wanted to try out the LWRP. It looks like this right out of the box.