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Unity UI Feedback: "TextMesh Pro UGUI" causes warning on Canvas

Discussion in 'Unity UI (uGUI) & TextMesh Pro' started by Peter77, Aug 12, 2019 at 8:09 AM.

  1. Peter77

    Peter77

    Joined:
    Jun 12, 2013
    Posts:
    3,892
    Every time I add a "TextMesh Pro UGUI" Component, it causes the Canvas to add "Normal" and "Tangent" additional shader channels.

    The Canvas is then showing a Warning. Every Canvas in our project shows this warning and this is irritating. Please note even if I remove the "Normal" and "Tangent" option, at one point they are added automatically again.

    upload_2019-8-12_9-6-2.png

    Please improve the Canvas logic that decides whether there is an issue and shows the warning. If UI elements actually require these channels, please don't warn about it.

    If you think this is still important information, please turn it into an info instead, but also provide better information. For example "TextMesh Pro UGUI requires Normal and Tangent shader channels".
     
    Claytonious likes this.
  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    3,050
    I believe the best option would be "to improve the Canvas logic" as you stated in regards to this warning.

    I'll bring it up to the relevant folks.
     
    Peter77 likes this.
  3. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    571
    Just a simple +1 on this: it has been annoying forever since we strive to have 0 warnings throughout.