Our team at Unity has developed a template to serve as a starting point for a shippable mobile game. While previous Unity templates have been designed as learning tools or showcases, our new mobile Runner template is designed to help our developers focus on creating differentiated, high-quality games that can ship. We designed this template to accelerate the game development process by providing end-to-end runner game mechanics, custom presets, and a Level Editor. The template also brings together Unity’s products, including guidance for the Unity Ads SDK integration, Asset Store, and In-Editor-Tutorials. We would love to hear from you as we shape the development of this template and our future efforts. Below are a few areas we’d love to know your thoughts on in this thread, but are open to other feedback or suggestions as well. Goals What are your goals for using a Template like this? How many games do you intend to create from the template? What other genres would you like to have templates for? What’s working What are the ways that the Template itself is helping you? Did the template save you a meaningful amount of time around development? What are you freed up to focus on when the end-to-end game mechanics are included in the template? Improving your experience What more would you need included in the Template and Tutorial? Publishing Do you intend to submit the game you’ve created to a publisher? To navigate to the Runner Template, please ensure you're on Editor version 2021.3.4f1 or later. You can learn more about the new Runner template here. Access Unity docs on getting started with project templates in the Unity Hub here.