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Feedback - Package Manager Integrated (A way to add packages to new projects)

Discussion in 'Unity Hub' started by Grimreaper358, Jan 24, 2018.

  1. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    766
    It would be useful to select different packages to add to a newly created project form the Hub. Otherwise adding packages to a project would only be able to happen after the project is open via Package Manager in the editor.

    Just to clarify - This would be an addition to the Hub and not a replacement for the Package Manager. It is still useful to be able to add packages after a project is created with the Package Manager inside the editor.
     
    JakubSmaga likes this.
  2. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    766
    Any news on if this will be a possibility? It would be pretty useful when creating new projects.

    For example, creating a new project you would
    - select a template (Maybe this system could also read the packages included and ask to update or continue)
    - choose packages from your local storage (Already possible) and/or add packages that (Unity released - From the same repo as the package manager) you don't already have. Let's say cinemachine and TextMesh Pro etc
    - This would add downloaded packages as the Package manager would and update the manifest file
     
  3. joeksy

    joeksy

    Unity Technologies

    Joined:
    Jan 12, 2017
    Posts:
    155
    Hi,
    Thanks for you feedback, it is currently in our plan to support packages.
     
    Grimreaper358 likes this.
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