Search Unity

  1. Get the latest news, tutorials and offers directly to your inbox with our newsletters. Sign up now.
    Dismiss Notice

[Feedback] ImageSequencer (version f2 - 20170116)

Discussion in 'VFX Toolbox' started by ThomasVFX, Jan 16, 2017.

  1. ThomasVFX

    ThomasVFX

    Unity Technologies

    Joined:
    Jan 14, 2016
    Posts:
    43
    Hi Everyone!

    This thread is the official feedback thread for ImageSequencer version f2.
    This version of ImageSequencer can be downloaded here.

    Feel free to post any feedback in this thread.
     
    AntonioModer and SteeLMan like this.
  2. CDF

    CDF

    Joined:
    Sep 14, 2013
    Posts:
    1,115
  3. NorthernVisionStudio

    NorthernVisionStudio

    Joined:
    Oct 18, 2013
    Posts:
    60
    Hi and thanks for providing such a great tool. Sorry for the noob question, but I can't seem to find how to apply a compiled sequence to a material. Not sure if a shader or script is provided. Any clues would be most appreciated. Thanks!
     
  4. ThomasVFX

    ThomasVFX

    Unity Technologies

    Joined:
    Jan 14, 2016
    Posts:
    43
    Hi,

    The ways to apply a compiled Flipbook Texture sheet to a material can vary depending if you want to apply on particles or on some simple mesh.

    if you use this flipbook for particles, this is automatic as long as you activate the texture sheet option in the particle system (shuriken) component, and set the correct amount of rows and columns for your texture.

    If you want to use it in another material (for instance for use on a mesh), there is unfortunately no built-in shader to process flipbook animation at the moment, but you can write easily something that fits your needs. Here is some sample HLSL code to compute the UVs to animate the flipbook.

    Code (CSharp):
    1. float2 FlipBookUV(float2 TexCoord, int NumU, int NumV, float FrameRate, float Time) {
    2.  
    3.     float2 NumUV = float2((float)NumU, (float)NumV);
    4.     float T = (Time*FrameRate)%(float)(NumU*NumV);;
    5.     float CF = floor(T);
    6.  
    7.     return  (TexCoord + float2(CF%NumU, NumV-floor(CF/NumU)))/NumUV;
    8. }
    Hope that helps,
     
    Alverik likes this.
  5. NorthernVisionStudio

    NorthernVisionStudio

    Joined:
    Oct 18, 2013
    Posts:
    60
  6. mahdi_jeddi

    mahdi_jeddi

    Joined:
    Jul 18, 2016
    Posts:
    150
    In cropping, values can't go over half of the size of the image when using the sliders. "Find" button can set the values higher and I also can change the value by editing the asset file in a text editor.

    Also, it would've been great to have padding tool, or maybe at least give the option to pad the final export of the flipbook to power of 2 dimensions.
     
  7. knocking

    knocking

    Joined:
    Apr 10, 2014
    Posts:
    26
    Hi can someone please confirm if VFX Toolbox is working under the latest release of Unity, unity 2017?

    Thanks.
     
  8. ThomasVFX

    ThomasVFX

    Unity Technologies

    Joined:
    Jan 14, 2016
    Posts:
    43
    Hi, Afaik, the f2 version is still working under windows64 editors for 2017.1.0f3 and 2017.2.0b2, though We have not made extensive testing on latest beta yet.

    If you have a reproduce case or more information (more precise information) I could take a look.
     
  9. MirzaBeig

    MirzaBeig

    Joined:
    Dec 27, 2014
    Posts:
    523
    Just wanted to say thanks! I'm really loving this tool. It's super nice to not have to leave Unity just for recolouring and assembling flipbooks from sequences I've already rendered. I'm using Unity 2017.1 and haven't had any issues.

    The feature I'm really looking forward to for this is generating optical flow maps and a built-in shader to accomodate particles. I know it's currently in the R&D phase, but do you maybe have any sort of estimate on when you might have a beta or something for people to try out and give feedback on?
     
  10. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,075
    update? alive?
     
    Ryan-Gatts likes this.
  11. Ryan-Gatts

    Ryan-Gatts

    Joined:
    Sep 27, 2012
    Posts:
    54
    I'm also curious if this is still active.
     
    MirzaBeig likes this.
  12. MirzaBeig

    MirzaBeig

    Joined:
    Dec 27, 2014
    Posts:
    523
    Also wondering if this is still in active development. :)
     
    P_Jong likes this.
  13. Davood_Kharmanzar

    Davood_Kharmanzar

    Joined:
    Sep 20, 2017
    Posts:
    393
    nice asset :]

    but, does exists simple prefab or prefabs to using these clouds and fires and smokes as 3d patricles on scene?
    i mean simple drag and drop prefab :]
     
    Last edited: Apr 21, 2018
unityunity