G'day folks! The best way to make a big improvement with your game is to get others to playtest it and give you feedback you can use! Did you know that the wildly successful Subnautica used a player feedback system during early access so they could find out what their players really wanted, so they didn't have to guess what would make people want to buy their game? The most successful games are not developed in the dark! If feedback is what you want, you've found the right thread! Feedback Friday runs from Friday to Monday every week. What To Show Minimally Viable Product (MVP) - Core game play > everything else How To Scope Small (Unity tutorial) Post a link to a playable game, preferably WebGL. If you don't have a playable game, post something substantial, not just text. How To Ask For Feedback Be concise. Specify what you want feedback on and what you don't. Resist the urge to write an immediate defense to feedback. Take the time to understand their points. Remember that your friends here are taking time out of their busy schedules to help you for free. How To Give Feedback Be positive. Every game has some redeeming quality. Focus on the design, not the designer. Be specific and constructive. Don't like something? Explain why. Let the feedback begin!