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Feedback Feature: scene container

Discussion in 'Editor & General Support' started by StrongCube, May 17, 2019.

  1. StrongCube

    StrongCube

    Joined:
    Nov 22, 2016
    Posts:
    40
    Hello dear developers.

    A big request to add this feature, it is easy to implement.

    You need an option where the scene is loaded as a CONTAINER of objects. That is, divide the scene into two types:
    - independent scene with lighting and other data for calculations
    - just a container for objects, without unnecessary calculations (such as lighting, etc.).)

    An example implementation:
    We have the main stage, with the managers. Adaptive added to her scene with objects.

    Another example is the open world, where the environment is divided into separate regions.

    Now it's all loaded for a long time, because obviously when loading scenes are unnecessary calculations.

    You can make this option in the "SceneManager.CreateScene, EditorSceneManager.NewScene".

    Can you add one option? Check in the code:
    if (!option) {
    load lighting, etc.
    }
     
  2. StrongCube

    StrongCube

    Joined:
    Nov 22, 2016
    Posts:
    40
  3. unity_5fpsmegasupergiperprogramer

    unity_5fpsmegasupergiperprogramer

    Joined:
    Dec 1, 2017
    Posts:
    62
  4. StrongCube

    StrongCube

    Joined:
    Nov 22, 2016
    Posts:
    40
    Unity developers. please answer. Any.
     
  5. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    5,518
    It is unusual for Unity developers themselves to directly respond to a feature request publicly, unless they are bored with nothing better to do than scan the forums, and the feature coincidentally is already at some phase of development.