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Feature Requests

Discussion in 'Addressables' started by BinaryEclipse, Feb 8, 2019.

  1. BinaryEclipse

    BinaryEclipse

    Joined:
    Sep 1, 2016
    Posts:
    25
    -The ability to build player content only for select groups. So that if we change a couple things, we don't have to rebuild everything. This also helps for long build times when there are a lot of assets.
    -More UI management of addressable groups (groups within groups, reordering groups)
    -An option for the "pack separately" feature such that the names of folders are encrypted because users don't need to know my project's file directory info
     
  2. BinaryEclipse

    BinaryEclipse

    Joined:
    Sep 1, 2016
    Posts:
    25
    Atm I cannot build player content anymore because there are too many assets and Unity crashes. All of my levels are in addressable, and so all of my assets are in Duplicate Asset Isolation groups. I tried setting them to "Pack Separately" so that it doesn't attempt to make one giant file, but it is still crashing. Also, I know it crashes while doing the same operation because the hashed file name / operation is the same each time