it would be great if i could set the hub as my merge tool and configure the fallback tool within the hub, instead of a text file in each Editor Installation. Or is there a simpler way, for example having the UnityYAMLMerge and fallback options in a central place? does the UnityYAMLMerge handle any valid yaml file, or is there more unity version specific logic involved that would render this option impossible? the fallback file just has to be located relatively to the tool?