Search Unity

[Feature Request] Using GetnativerVertexBuffer's pointer as a ComputeBuffer constructor.

Discussion in 'General Graphics' started by ahmidou, Apr 8, 2019.

  1. ahmidou

    ahmidou

    Joined:
    Sep 17, 2012
    Posts:
    87
    That would be very useful to get post skinning mesh data without having to bake it and going back to the CPU.
     
  2. ahmidou

    ahmidou

    Joined:
    Sep 17, 2012
    Posts:
    87
    Bump, anyone?