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Feedback Feature Request - Spine animation interpolation between blend tree states

Discussion in '2D' started by bloos_magoos, Feb 20, 2020.

  1. bloos_magoos

    bloos_magoos

    Joined:
    Dec 12, 2013
    Posts:
    2
    I've asked about this in a bunch of places, but I've never gotten a single response so i'll just assume its not currently possible.

    It'd be nice if I could maintain the animation interpolation / blending that works between normal animator controller states but with the blend trees. I really like using blend trees to reduce complexity but it's currently not possible for me, as it makes the transitions between these blend tree states not blend. Therefore, I've had to resort to nastiness like the attached image below to make it work.