Dear Unity, Since Unity Engine ever came out in 2005, it Never had an option to scale on two axes at the same time, and it's still the case today.. Why is Unity The ONLY 3D package out there that doesn't have such a critical feature out-of-the-box?! Unreal Engine has it, Blender has it, CryEngine has it, Maya has it, and so many others! I can see So Many use cases for it, especially when prototyping and world building.. and with ProBuilder it would be top-notch. There are times when I would like to scale on two axes and not the third.. and I just can't.. This feature has been requested as early as in 2015, maybe even earlier.. here's the thread: https://forum.unity.com/threads/how...time-like-how-unreal-engine-4-does-it.342633/ Please, put this critical feature on your roadmap to 2022.1.. it's a must-have and must come true! Thanks!