I have an exception handler built into my game, which opens a feedback dialog so my users can tell me what was happening when the error occurs. This intercepts unhandled exceptions, but not crashes. I'd like to enable Crash Reporting for my project, but I see that it also logs all exceptions, which I don't want. I don't see any way to tease those two things apart with crash reporting. Is there some way to just get crash reporting without exception reporting? Thanks.